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[Research] Dire enemies and some adjustments!

🕑 Added 2025-09-24 08:32:42 +0000 UTC

Comments

Hazard S Pop

I like this [ I love the dire enemies, we need more of these per area! ] and if you win you can add them to your party

黄 炎

Can I make a suggestion? I want to be able to stack multiple restraints of the same type, such as vibrators, hand restraints, or leg restraints?

Unknown

i am sorry but i realy need some help, where can i find the bunny fortress, i scoured all of cental plaines and the area befor but i just cant find it.

Landura

"I would like if enemies cannot use escape, but instead will always do a reversal when filling the bar." This is not a bad suggestion, I rather like it actually, however if possible, make it a toggle setting in the enemy behavior settings.

Criss Cyanide

Would definitely like to see some enemies be more inclined to utilize Reversals. Maybe to get into better conditions for their advantages or maybe just to make the SnuSnu battling feel more natural. No one really only stays in 1 position until the finish line right? Wouldn't mind in the future having an option that keeps SnuSnu Poses to stay within the slower speeds as well. Sorry for the lame self-censoring, just trying to cover my own butt as a Canadian so I don't get 10 to life in Prison (this statement alone could retroactively get me locked up if certain bills pass)

Internetbaron

For the Dire enemies, a scaling function would be nice, 1st area 1-2, 2nd floor 2-3, 3rd floor 3-4.....


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