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Kinky Fight Club 2. First Demo!

🕑 Added 2023-05-24 16:51:31 +0000 UTC

Comments

Juggernaut

Will there be voice lines? Like the kinky and arrogant kind?

Juggernaut

I had a similar problem at first but somehow managed to overcome it by button smashing.

Frank Baum

Great Stuff!

Luccassor

I'm not sure if this is affecting anyone else, but when I attempt to create a new character in the demo, I can't enter in a name, which prevents me from progressing on to the next page of character creation

Out of curiosity, are you planning a "watch mode" where both fighters are managed by the ai for the final version ? thanks

Ancient Hydra

So this was a thought I had while playing the original KyFC. I know tournaments exist in that game as a standard bracketed tree format. While I enjoy that concept it didn't really work for me as I'm only really into the MvF matches, personally. I recently thought of a mode that could fix that. Team vs Team round robin eliminations. So you set up a team of characters that fight specifically members of another team. If threesome matches are triple threat (not 2v1 or have the option between the two) you could have 3 total teams. As a character loses a match they are out. The winner is put into the back of the team's queue. Repeat this until only one team is left standing. If there are three teams it transitions to 1v1s if only one team loses it's members first. This way someone like me who is only interested in MvF matches can make a team of guys that faces of with a team of ladies. This would also benefit those who have more open preferences. Maybe make a mixed team that all wear cat ears face a team of the regular character roster.

I've been a fan for a long time, loved KFC 1, couldn't stop playing Dungeon Coup, then Solas City blew me away. So seeing you're already on KFC 2 made me realise I had to be a Patreon! Good luck with this one!!

James Jones

Does look great, animations are smooth. Your work has always been impressive, to me the most impressive out there. I knew what to expect for the most part and the demo pretty much fit there. I will say I'm very much looking forward to the "Realtime Combat" option though, my personal opinion is that the turn-based ruins the flow, but obviously this is the earliest of builds, so can't wait for updates and the roadmap, keep up the great work!

Looks Great


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