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[Research] Game overs!

🕑 Added 2024-03-08 14:53:53 +0000 UTC

Comments

Faile35Plus

Considering this "game over" issue, it occurs to me that what I'd really like to see would be an "ending" that actually enters a whole new branch of the game in which the sexy, dynamic heroine I’ve created (who has kicked the @#$% out of mobs and bosses through as many of the 23 scenarios as possible) is now forced down a different, submissive path at the feet of the “bad guys.” Frankly, what Solas City Heroes already provides in that regard is an unprecedented offering, and I love it. That includes the “submission” option that, once toggled, irrevocably changes the character skills and play in the original game. If the final, “hardcore” option in the voting above had included some interactions and mini-games besides the “wait and watch” hopelessness of the furniture bondage in the Captured settings, I’d have chosen that one without hesitation. I view each character I create and play through the game as an individual story. I love to see each character do her absolute, superheroic best at taking down the bad guys, but through coincidence, tactics, and the villains countering and removing her advantages, she gets defeated, captured, and taken away to another kind of struggle. In spite of what I said in the first paragraph, having the game set up so that a character, once captured, would always reload in the captured scenario and be forced to try and fight her way free again until she succeeds in escaping, is a delicious-sounding mechanic. I think it makes the character creation that much more compelling and interesting to have the risk that she’ll end up just like her other super-colleagues, chained by the neck to some Jabba-the-Hutt-esque supervillain and trying to find a way out (with elements of “Dungeon Coup” maybe?). There is just a lot of delicious potential here, I think. That’s my two cents, but for another two cents, I just have to say, “Thank you” to Mr. Zed and his team for putting together such cool and unique games. Awesome vision and technical realization!

Criss Cyanide

All I can really say is ya'll have done an outstanding job with Player Accessibility as you've made games, allowing players to tweak and change and turn off as much as you have which far exceeds most games of any kinda out there, so allow players to tweak a Game Over or Game Fail state to their preferences within reason. It keeps the mechanic accessible to a larger amount of players/potential players. People that want it to be hard as hell can have it, people that don't can have it.


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