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Quick fluid-sim test

🕑 Added 2019-11-30 18:15:13 +0000 UTC

Comments

Ruaidri

Since making this I've actually discovered a bit of a big problem with fluid simulation in general... as far as I can tell, there's no way to make fluid 'stick' to a surface as it moves around. Like, it'll hit an obstacle and stick to it fine enough, but then if that obstacle moves it'll slide right out from under the fluid. So I can splatter some fluids on a character's face for example, and it'll stick where it lands as long as they don't move, but if they turn their head the fluid will slide along the side of their face. Not only is this a problem on it's own, but it creates issues with wetting effects, like the wet fur. If the character moves a little it can create huge swathes of 'wet' area from just a little fluid, which looks very wrong. I've been racking my brain trying to come up with some way of faking fluid effects or alternate simulators or something to make fluids behave on a moving character, but so far I haven't been able to think of anything. In the meantime I can fake things if the character doesn't move around too much while they're getting soaked, but it's not ideal...

Bloudin Ruo

Looks really, really good! Definitely a big step up from anything anyone is doing right now, even people who have been animating for years professionally. Do you have any thoughts on wet fur again or is that still something for the future?

Ruaidri

3950x. I needed decent single-core speed for physics simulations, but I can use the multi-core ooph for rendering stuff, so it seemed like a nice balance at an only slightly ridiculous price. :P

Ztpia

What's the new CPU? Threadripper?

Ruaidri

Was only planning on doing a quick mechanical test, but I might be able to whip something up over the weekend....

Rechan

Hurry, throw it on someone's face or dripping out of a hole for us to really test.


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