Dismembering Framework: Alpha 03 - MCM & Creature Pack (Draugr)
🕑 Added 2024-07-02 14:50:58 +0000 UTCHello everyone,
I'm excited to introduce the latest update for the Dismembering Framework: Alpha 03!
This version represents a significant step forward with the introduction of a comprehensive Mod Configuration Menu (MCM) and the addition of the first iteration of the creature pack (which currently only contains the Draugr), expanding the capabilities of the framework.
What's New in This Update:
Mod Configuration Menu (MCM): The new MCM completely replaces the .ini file and offers an extensive range of options for all types of actors (NPCs/creatures, animals/others) and weapons in the game. With a total of 68 variables, it allows for deep customization. This MCM is compatible with the MCM Helper to ensure data persistence across sessions.
Updated Dynamic blood effects: Blood spurts now gradually flow over a shorter distance after dismembering a limb, significantly enhancing the realism of dismemberment combat for deeper immersion.
Customization of Bullet Time: Utilize the MCM to fully customize the bullet time feature. Explore a variety of options to tailor this functionality to your preferred gaming style.
Creature Pack (only covers Draugr for now): The Creature pack is now available, featuring all assets for Draugr (male & female). This marks the first step towards covering all creatures in the game.
Technical Improvements: The core framework (DLL) has undergone thorough cleaning and optimizations to enhance overall performance. These improvements also enable real-time interaction with the MCM.
Future Plans:
Looking ahead, I'm exploring the possibility of implementing more extensive customization options in the MCM, potentially including settings tailored to different races. This is still under consideration. What's certain is my commitment to adding numerous assets to both the humanoid and creature packs. These assets are crucial for the mod's functionality and its thrilling, dynamic nature. I'll be dedicating significant time in the coming weeks to create these assets.
As for new feature additions, I don't anticipate major updates before the official release. However, the mod will likely continue evolving post-official release on Nexus. Therefore, this Alpha release may be the last, with the next update possibly transitioning to a beta version, closely following the mod's official Nexus release.
Download and Feedback:
Explore screenshots of these new features in action and download the latest version of the Dismembering Framework and Draugr creature pack here. Your feedback is invaluable in helping me continue to improve and develop this project.
A big thank you for your unwavering support and passion. It's your enthusiasm that drives me to expand this framework with exciting new possibilities.
I look forward to seeing how these updates enhance your gaming experience. Stay tuned for more updates and announcements to come!
See you soon,
Seb263
Comments
Seb263
It is 100% compatible.
Jeron Edwards
Ok thanks and one more question how does this mod work with mods that edit skeleton like xpmsse or rougeshot animal skeletons and stuff?
Seb263
Simple Beheading can be removed because this framework completely replaces its functionalities. Regarding Maximum Carnage, it depends on the gaming experience you're looking for. Dismembering Framework aims to provide a smooth and coherent experience, whereas Maximum Carnage focuses more on excessive gore with significant script-related latencies. However, based on the feedback I've received, it seems that both can coexist.
Jeron Edwards
I am considering to try this out. Do I still need your Simple Beheading mod, and would you recommend using this and maximum carnage together?
Дмитрий
Also, If you will create Boosty I support you with money. I can do it on Pateron because the USA sanctioned Russia and I can't pay abroad with Visa or Mastercard from Russia. Sorry.
Дмитрий
Hello my friend! There is a bug or something like that. I can't dismember unic male NPC. There are no problems with non-unic males at all. I can dismember every guard but Sven for example - never.
Seb263
Thank you for the suggestion. I have some ideas in mind to work around the issue, but I would indeed need help with testing. I will get back to you as soon as I have made some progress on this matter. Thank you!
PogIsDog
Could be something weird like the log reading version 2, only to see version 3 and just think it's a completely different mod so it just does not work? I've never used vortex except for one time for cyberpunk so I don't really know myself lol
Seb263
I don't quite see how deleting the log resolved the issue; I would lean more towards a quirk of the mod manager (this happens regularly). In any case, if this led to a solution, then great! ;)
Logan
it does not. It also still gives me the missing keyword errors on startup that SE lacks. I'm something of a modder myself and can test if you want to pass me experimental builds or otherwise put our heads together. I'm sure we could get it fixed. I was going to do a quick check for errors in the plugins and scripts but maybe you ought to try building on the alandtse fork of commonlib (https://github.com/alandtse/CommonLibVR) instead of multitargeting commonlibsse-ng. I say this but I've never been able to get cmake to work for any skse plugin aside from templates, but you should be able to just make a new branch and change out the submodule and maybe that will help. I know we got recent address library vr updates so maybe your clib is missing those
Seb263
This framework completely replaces and surpasses Simple Beheading. Therefore, it is not recommended to use both mods.
Hayden Jurko
That was it just had to delete the log and relaunch game. Everything is working and mcm menu as well.
Charles Ellis
Does Simple Beheading compliment this or does it replace it?
Seb263
Can you send me in a private message (or in the 'Bug report' chat) the contents of the file 'Documents\My Games\Skyrim Special Edition\SKSE\DismemberingFramework.log' ? (It's better to delete it before launching the game to ensure it's not an old log)
Hayden Jurko
Everything’s enabled in vortex but no there is no mcm showing up and no messages at game launch.
Seb263
Does it?
Seb263
Hi, Could you be a bit more explicit? Is there a message at the game's launch or once the game is loaded? Is a log file generated? Is the mod's MCM present? If none of these are happening, then the mod is probably not loaded.
Hayden Jurko
i disabled version 2 and installed this but now dismembering isnt working.
Logan
Awesome work hopefully this version works on vr
Jade Jordan
youre goated
Hoang Dai Nguyen
AMAZING !
DerozTY
Amazing work