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Dismembering Framework: New Features / Experimental Developments

🕑 Added 2024-09-25 18:12:53 +0000 UTC
Dismembering Framework: New Features / Experimental Developments
Dismembering Framework: New Features / Experimental Developments
Dismembering Framework: New Features / Experimental Developments

Comments

sx k

You are one of the best mod auther!

Yurdonezo

@Seb263 the PLANCK mod already has an API for locational damage per limb. Can it be used to solve that problem for you ?

Seb263

Thank you, my friend, best wishes to you too. The blood effect you mentioned is a mesh I specifically designed during the creation of the various head assets. Since then, I have developed a method that enables decapitation without the need for assets (Next-Gen Decapitations), so these elements are no longer used. However, I plan to recycle many of these elements for explosion effects (including the blood). That said, I need to make sufficient progress on version 2.0 of the Dismembering Framework before I can focus on that.

Mudora

Apologies for asking in such old article but I was scrolling and got curious about that bloody head. Is that a personal blood mod you are creating or something else? Would like to know what mod is that. Also Happy new year and best wishes for you, family and projects. :)

Seb263

At the moment, there is no test build available yet, and the information you're asking about is intentionally kept vague because Nexus Mods' policy doesn't allow me to promote access to my work through the tiers that are offered. Once a build is made available, you'll just need to click on the relevant post to find out exactly what steps to take.

Red T. Basco

You Are Awesome!

SnoopTrooper21

Quick question, my apologies if this is not the right place to ask, is there a specific tier that would allow us to try out the alpha/beta builds you’re describing?

Hoang Dai Nguyen

Do I like @Seb263 ? Nah, I just love @Seb263 !

Hoang Dai Nguyen

God of gore !

Shudoge

No worries! If Simple Beheading was already a fantastic mod for me then this framework has been a game changer already. Looking forward it 😁

Seb263

It’s still planned, but such a feature first requires a localized damage system with an API to manage and communicate the damage. So, it’s essentially a double task. I wish I had more free time to make faster progress, but some things will just have to wait.

Shudoge

Super excited I hope live dismemberment happens one day if circumstances permit

Panda Pancakes

Seb the gore god😲


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