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Next-Gen Decapitations

🕑 Added 2024-11-23 23:39:44 +0000 UTC
Next-Gen Decapitations
Next-Gen Decapitations
Next-Gen Decapitations
Next-Gen Decapitations
Next-Gen Decapitations
Next-Gen Decapitations

Comments

Seb263

Thank you for your support! First, make sure to save your game manually, as there seems to be a serious silent bug related to the mod that was recently discovered... Regarding your issue, I must admit it's quite strange that this only happens during "Off Killmoves" attacks. The function used is the same, so if there's a problem, it should occur everywhere. Anyway, this kind of glitch can happen when an NPC (or in your case, the player) is automatically forced to wear a piece of equipment as soon as their gear is altered (which is what NG-D does). For instance, I’ve been informed that the "Elven Ears for Breton NPCs" mod has the annoying habit of forcing the elf ears equipment, causing the head to reappear. I theoretically fixed this in version 1.0.4, but it’s still possible that other mods might do something similar. I recommend checking which mods are applying cosmetic elements to your character—one of them is likely causing this behavior.

정희 이

First of all, Thanks for your great job. Now, I'm using 'dismembering framework' with this mod, and I found one issue that decapitated head reappear when player is decapitating by melee attack(its working properly during kill move). Its occured only to player (NPC side no problem). Could you please advise me how to solve it?

Jason J Salgado

Truly fucking amazing man, god? is that you?

Seb263

The mod applies its fixes directly at the source of the issue: at the moment the game's decapitation function is triggered (known as a hook). As a result, it is automatically compatible with mods like Violens, Valhalla Combat, or any other mod that modifies or adds new kill moves. As with my other mods, no elements of the base game are modified, so no conflicts with other mods are expected.

Jason J Salgado

Is there any chance of this replacing the vanilla decapitations? For instance, mods like Violens or Valhalla Combat, have decap executions, If I'm not wrong, they use the vanilla one, so we would have CTDs and inconsistencies there. If this mod or someone could make it replace vanilla ones, we could basically use every decap or execution mod without extra patches

Jason J Salgado

Friend you are literally evolving Skyrim's modding with this stuff. The overlays issue was always a headache for me, cause I love having NPCs with face tattoos. I'm currently unable of playing my 3 years modlist because Maximum Carnage and decap CTDs are breaking it, even though I have them disabled. If this works, you'll be the first to properly address such a major problem

hargas

I see, thanks.

RakaZet

Yeah I think that's what he means. If you scroll to his previous posts, he literally have a prototype of dynamically dismembering someone based on where you hit. He's also making gore based on weapon types iirc, like using mace would disfigure instead of dismember. Awesome stuffs.

hargas

when you say decapitations, do you mean to introduce other decapitations other than just beheadings? would be cool to slice an enemy in half vertically or horizontally.

Jade Jordan

Thank you

Seb263

Another user experienced a similar issue with Next-Gen Decapitations. This is, of course, a case of false positives. This is mainly due to the fact that an SKSE plugin is essentially a module that injects code into the game’s executable (which is why some antivirus programs flag it). Nonetheless, here’s a link to a VirusTotal scan of the mod archive: https://www.virustotal.com/gui/file/ad04164f1c5cb9d5c87809c86541cd9abbfa24835b4ec6a12b6583cc0b20f1a8 Feel free to upload the archive yourself to the same (or another) site if you want to verify the analysis for peace of mind.

Jade Jordan

I'm getting a Trojan quarantine alert from Microsoft Windows Defender anytime I try to download the latest SANGUINE SYMPHONY 3 update.

minbari

Can't wait for those skull explosions lol

Hoang Dai Nguyen

Thanks a lot, my idol ! <3

Seb263

Do not disable your plugins during a game. You risk corrupting your save in the long term. In the case of N-G Decapitations, if you don't want it to load the next time you start the game, I recommend simply renaming 'NextGenDecapitations.dll' to 'NextGenDecapitations.dll_'. Just add an underscore (or another character) to the extension so the game doesn't load the DLL at startup. This method is completely safe.

Mario Mülder

I just tried it out one time. Exit Skyrim, deactivate next-gen decap and with the existing save Pama furniture works again. But I cannot say what a behaviour the save file will get if you activate and deactivate it again and again. Maybe the save file will get corrupted. Just test it with a non walkthrough save game.

piepman

do you know if i can axtivate/deactivate it on an existing save whenever i want? to use pamatronic stuff when i like?

Mario Mülder

Seb263 thinks it's the way Pama uses an SKSE implementation for decapitation. He first concentrate for beheadings in normal battle. Hopefully in future Seb finds a way to make it compatible with deadly furniture or Pama finds a way to implementate the future next-gen decapitation mod in his framework. The next test for me is battle decapitation with KS Hairdos HDT equipt and with activated face overlays in racemenu ini

Jade Jordan

I successfully downloaded it ON THE DESKTOP SITE. I normally use Patreon's app, but for some reason NG Decapitations isn't showing up on mobile. Either way, I downloaded it. Thank you!

Seb263

There is a third link on this page; did you manage to find it? If not, it might be that your browser has cached the page.

Mario Mülder

Okay, the first try. It seems, it does not work with Pama Deadly Furniture, latest version. For a quick beheading scene I spawned a guillotine and a chopping block. With both, the head stays on the body. After deactivate next-gen Decapitations the head falls off. But then the ks hairdos normal hair is removed from the head. I cant remember how to fix this.

Jade Jordan

Where is the download link? When I click "You can download the beta version of Next-Gen Decapitations from this page," I'm redirected to alternate beheading and sanguine symphony. Is this supposed to happen?

piepman

allright somehow it works if my inventory is empty but to get those beautyfull blood sprays i need to use alternate beheading which spawns a second head (sometimes only the one from alternate beheading while the physics head gets invisible). devices like pamatronics for example are unable to decapitate, (block, guillotine, garotte)

Seb263

Well, I'm the one asking for feedback, so don't feel sorry, especially since you're supporting me! For now, I can't see what might be preventing the mod from working. The only specific scenario I enforced is that decapitation doesn't occur if the NPC is wearing armor that also covers the head (like certain robes, for example). In addition to head strikes using the Dismembering Framework, have you tried performing a killmove (as in the base game)? You can also start the game without loading a save and type coc solitudeorigin to witness the execution scene where the mod is also supposed to apply.

piepman

i used it without alternate beheading first and installed alternate beheading afterwards, its still the same, beheadings are currently completly unavailable, :(, P.S. im sorry for bothering you that much right now

Seb263

Next-Gen Decapitations has everything Alternate Beheading has (and even more), except for the face blood decals. I'm not even sure this is the reason behind the issue you're experiencing, but can you try disabling it so we can be sure? You just need to remove the Alternate Beheading dll file if you don't want to mess with your load order ;)

Mario Mülder

Wow, this looks promising. For this I gladly start supporting you. I will start testing as soon as possible. But the dismemberment framework works also very good.

piepman

alternate beheading, the animation plays but the head stays on, i love this so much and i want it to work :,(((. is there a chance its because of an orc character with a physics hair mod and skin texture in use?

Seb263

Do you have a bug if I understand correctly? Can you tell me more about it? Do you use Alternate Beheading or Simple Beheading?

piepman

what if the head stays on and nothing happens?

Panda Pancakes

The face caving is crazy great work as always.

SD

My lord man, you’ve done nothing but revolutionize everything you touch this past year, looks spectacular!


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