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Sanguine Symphony - The Impact Awakens

🕑 Added 2025-03-09 02:14:03 +0000 UTC
Sanguine Symphony - The Impact Awakens
Sanguine Symphony - The Impact Awakens
Sanguine Symphony - The Impact Awakens

Comments

Anthony Stubelek

Hi Seb, did you name this mod after the Circle Takes the Square lyric?

Seb263

Hi, Most likely, yes.

SnoopTrooper21

Hi Seb, would this be compatible with Archery Locational Damage? (https://www.nexusmods.com/skyrimspecialedition/mods/63863)

Joe

All good :) Would definitely be cool if you look into it down the line, but of course there are more core features that would take priority over stuff like this. Looking forward to the upcoming updates!

Seb263

My bad, I thought you were talking about blood sprays being generated for each type of NPC. Right now, they pass through actors (otherwise, they would collide with their source). That said, I do have some theories on how to make this possible. I don’t plan on looking into it for now since it could negatively impact other functions, but if it were to happen, the blood would be applied as a specific decal (similar to the ones that appear when an NPC gets hit by a sword).

Joe

Interesting, is that essentially a custom implementation of actor overlays? Do wonder how it'd interact with mods that use the racemenu overlays like dirt and blood, or if this just supersedes it (at least the blood part)

Seb263

Thanks! Yes, the blood applies to all actors in the game, including the player. In the next version, the blood spray size will vary based on the NPC's health, it will even emit a sound upon impact, and there will be color variations depending on the creatures (insects, Dwemer automatons).

Joe

Does the blood spray also dynamically apply to surrounding NPCs and even the player if hit by it? Feel like that would increase the visual impact of combat quite a bit. Great work on all of the new features. Always fascinating to see the kind of stuff you manage to achieve. Really innovative.

Daryl Bustamante

Hoping for the patch with Dynamic Impacts for more hitting SFX, ur awesome bro

Seb263

There are currently no scripts on SS. Everything happens directly in the game engine which means there is no latency. I assume both mods will be able to run at the same time but there may be some redundancy of effects.

Red T. Basco

Holy cannoli! Great job. You are incredible!

Daud

What’s the script load like on this? Is it as light as the dismemberment mod? Also Is this compatible with dynamic impacts, I’d love to use this but also have this mod running (https://www.nexusmods.com/skyrimspecialedition/mods/140320)

When the

Absolute cinema

Seb263

I imagine the two mods should work fine together since MIF seems to apply overlay modifications, while my mod redefines the structure more deeply. However, there will probably need to be some tweaks on either side to avoid things getting too visually overloaded.

Len

Oh wow. This is insane. I thought its only blood spray retexture and this blew my mind. I cant wait to know if it will plays nicely with Mu Impact Framework!


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