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Notes For The Last Two Sessions + Commentary

🕑 Added 2019-03-28 22:14:17 +0000 UTC

Comments

Julian Kuhls

I would like to chime in here as well. Those scenes weren't unwatchable. I agree, that specifically the scene in the tailor shop was pretty funny actually. Sure, there was a change in pace and it was not a "real job" but i would argue, that these things fit pretty well in a setting, in which you come in to the city and have to do some errands before you are "eligible" to do certain jobs.

Alex Lyon

I understand the outcry for no more diaries but these note & commentary have given me much of the same information while giving you perspectively less headache just wanted to give a shout out and say thanks.

Borkware

"Getting the players from the Interrogation Scene to the Pharaoh's Dream was rough, it felt undramatic and I was conscious of how unwatchable those scenes were." I actually really enjoyed that stuff (like the scene in the tailor shop). Mundane stuff in a totally surreal world.

Will

The players are very concerned with obtaining knighthoods from other factions - but it sounds like that would require working for those factions. Since those factions are established powers... would the Chain be able to become a power that gives out knighthoods themselves?

Chris Dowdell

Hi, Matt. I really enjoyed last night's episode. In fact, I've enjoyed all the episodes. Regarding last night's episode, it appeared the players were suffering a bit of "analysis paralysis". They were presented with three jobs, but refused to commit to any of them - even the seemingly easy ones. Is it selfish of me to desire they choose "something", and just throw caution to the wind? I love their roleplaying, but I miss the action.

MCDM Productions

Nope!

Paradox

Matt, I have to know, is the Watch Maker at all inspired by the Rush album Clockwork Angles?

Drak thn Bolak

I watched it twice. The thing is, at this point, I believe many of us are DMs and what we're getting from the stream is this unapologetic demonstration of the aspects of DMing that make the game fun for the players. It's the expressions of tension, interest, and genuine mirth on the faces of the players that we're looking to recreate. One thing that I noticed was that the players were the ones driving the session, and I thought it took great restraint to insure the session played that way. I think if they'd been railroaded through, there's no chance they would have even payed attention to Capital, but the way they were driving the narrative, they were all grabbing the broadsheet trying to find their own name in the paper. Brilliant.

SM Hillman

This has a "Houses of the Inner Sphere" Battletech feel to it. Whether intentional or not, I think its great.


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