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Let's Look at Some Treasures

🕑 Added 2024-08-16 15:08:27 +0000 UTC
Let's Look at Some Treasures

Comments

Murilo Trigo

Wooo! These items me exited to play!

Dhavaram

Love all these specific items and the magic item system as a whole. I'm wondering if there will be items like the wands from older D&D versions that did a specific spell (e.g. magic missile or fireball) and had charges and then were rendered mundane when the charges were used up. Or will those kind of items be a leveled treasure that gives you a signature ability or a once per encounter ability or some such.

KingGurke

Dope stuff! Although I see a problem: When a Memonek drinks the Potion of Growth, their stability might actually decrease.

Ben Milne

I love these, and I especially love that the items have their inbuilt research and crafting requirements. Much of the trouble I find with d20 fantasy is the reliance on random loot or having the dm essentially pick out something for the players. I’m incredibly keen on seeing crafting rules implemented because I feel it’ll really help any magic items found or made truly be player driven. It’s their desire driving the acquisition of a certain item, and not just “oh hey a cool thing”

Barefoot Monk

This is my system! And I don't mean that like, oh how dare you steal my system. I mean, I've been homebrewing crafting this way for years and finally a game supports the way I run magic items!

BasCB

Already looking forward to have players looking at these and think about their own crafting plans!

BasCB

Surely, if you have your own setting where you play, you can either replace the language mentioned with languages in your own setting? And yeah, it could be a simple as replacing Calean with "common", having living/currently spoken languages by known cultures as more rare, and the rest as exotic and dead languages? The section on languages in the playtest already gives a pretty solid idea of these.

andrew burgess

Really like the limitations on the Mask of Many; flavourful and extra complication for players to consider.

Eugene Cheney

Yes! So excited to see a shit ton of these next to each other and let my players look through them

Michael Kling

Features like At World's End are the reason I love MCDM. An artifact isn't just a grab bag of cool powers, but comes welded to a huge plot hook!

Jacob Montague

At World's End is such a fun feature!

Paul L.

These are dope!

Austin Williams

Absolutely loving the items here, not loving the baked in language system for items though because it's an immediate roadblock to homebrew. I'd like to still have language be a mechanic involved but the explicit languages of this world may not be what I or others use in homebrewed worlds. Could it be simpler like common, exotic, and dead language? Also the wording on the mirror token is confusing. Did I ignore the attack or did I take effects and damages still that are then reflected. I understand where you're going but think it could be more explicit.

Drew Nelson

Super enjoying the Crafting thought behind consumables, interested to hear more about the recipe documents!

Callum Iles

Love the philosophy on Levelled treasures, always feels bad as a player or DM in another system to introduce magic items that immeidately get made redundant when a "stronger" item shows up - the connections system had me cackling thinking about the first time someone gets a Tier 1 result at my table!

AmbyNavy

Looks awesome!! The Encepter is absolutely BONKERS and i love it, a consistent 60-100 damage a turn on high-speed characters?!? amazing, EXACTLY what i want from an artefact.

Trey McLemore

I love the feature At World’s End! I could see a distant evil tricking some greedy organization to retrieve the Encepter just to sell it, and in the process it brings this distant evil to the campaign. To really twist the knife maybe retrieving the artifact is the first mission for a party? Can’t wait to see some dope ass art for magic items!


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