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The War Dogs

🕑 Added 2024-09-17 22:59:19 +0000 UTC

Comments

Michael Kling

A great read! The War Dogs are one of the aspects I'm most excited for as a DM. In the short term, I especially enjoyed the bit at the end about "what constitutes a soul?" I have a pc in my current campaign who just lost her sou, and I've been wracking my brain trying to define what that actually means. That section has been a very useful jumping-off point for me to solve this issue and come up with some wicked consequences. Once again, I am in your debt, MCDM crew!

GGSigmar

I want to use the War Dogs so much, but had trouble placing them in my setting. The main continent all of my campaign took place in doesn't really have space for adding something akin to Ajax and his War Dogs, but... to the east there is another continent with Russian-like empire and while I wanted them to have PSI special forces (talents and nulls and stuff), I think they can also have the War Dogs now! Emperor DImitri the Terrible could surely find many uses for them!

Dhavaram

Awesome multi-authored post. This gave a fun and informative look behind-the-scenes at the design and development processes you use to come up with such rich, detailed, and inspiring stuff. Gotta love the concept art too! These guys are cool, and creepy, and clearly evil. They definitely need killing and you know that, not only won't you feel bad about slaying these abominations, you'll feel good, and just, and righteous in the act of putting them down.

Paul L.

Incredible post. I absolutely adored reading each different component of the design.

Trendane Sparks

At the very first, I thought you were referring to the Dog Boy units from Rifts, which I adored. As I read through, I realized that NOPE! I was wrong. Still, a very cool idea!

Holly

Very interesting post! Looking at the design process from all these angles really changes the way I think about running these monsters. The concept of soullessness you're describing got me thinking of it as similar to machine learning slop: it might look and act kind of like a human, but if you peel back the facade there's nothing behind it, no thought, no intention. You can talk to it all you want, but you can't Negotiate with it because it has no Motivations. I don't know if that's what you wanted to describe, but it's where my brain went!

MCDM Productions

It was a lot of fun to write! But also, it was a lot of WORK. Not everyone at MCDM can dash off 1,500 words in an afternoon. So while I wish we could do more of these, the game would be late! But I'm sure we'll find more ways to do stuff like this. -MC

HonduQ

I hope this post was as fun to write as it was to read, because it was awesome. Love hearing all 3 perspectives and thoughts processes. I love the idea of higher level war dogs having names, personality, and attitude. It's like they are a bit crazy and piece-meal in their minds until they've been through a few battles and regained some sanity. But without souls, they just become more fanatical in their devotion to Ajax and cruel in their service to him. Super evocative. I'm loving the journey to a finished product, thanks to you and your team for all the hard work! You're making something super cool!

Roman Penna

Thank you for the insight on your design process - super interesting and very helpful!

Lagrange0

I really like this sort of article, I hope we see more of this. On an other note if I understand it correctly that discourse about souls is constructed in such a way that also “fixes” that problem from the previous post’s story. Sir John’s companion was just an echo, there was not enough left of him in there after the body banks; and that also retroactively makes the dwarf’s reaction make even more sense, being a conduit he understood more about this stuff and saw that despite being real his memories and reactions were only fleeting shadows. There was no soul left and no way to restore it, so bringing those memories back and treating them like the anything more than just that was horrifying with his lawful morality

Seras564

This sort of level of insight with multiple authors from across the team was super interesting and informative, Would love to see some more of these for other monsters/ancestries/classes!

Antonio Padilha

I think this post would be a big hit as a designing the game video!

Eviltictac

Posts like this make me incredibly jealous that my own worldbuilding isn't this creative, but also incredibly excited for Draw Steel!

nugetthechicen

This is an amazing post! Awesome to see how everyone came together to come up with these guys

PrayTellCaesar

Loved this post. Insight from different parts that make up the team is always fun

Jake Walsh

I’ve already ran the Dawgs for my players, they got their butts kicked! It was great. Super stoked for the finished product!

KingGurke

I love this multi-writer style! Getting all the different perspectives from ideation over design to art, directly from the people behind it, is really cool :D

Tom W

Pumped to use these guys. It's gonna be a blast

Dogsarethebestpeople

This post was awesone and fun to read! I love seeing the development from different perspectives, thank you so much!

Jason Holt

that was an adventure of a post, I love the soulless and war dogs! what a amazing update, that was so fun to read lol.

Joel

This might be my favorite design post yet. Reading the origins, connections, how the collaboration went is inspiring and makes me want to both go use this all right away, and also to go work on more of my own designs. Thank you!

Mariamow

This may be the greatest post in this series. The Sausage from start to finish!

That black guy

Micronauts?! Awesome

Thomascytosis

This is the best post so far. Not discounting how amazing previous posts were. Just hearing the collaboration required and the passion involved is inspiring.

Stuart Cook

I feel exactly the same way

Stuart Cook

I can’t believe how lucky I feel; every single one of these creative processes is so fascinating. Getting to hear from all of these world class experts is a treat.

Cynthia Harris

great post! FWIW, another reason the military uniforms in the 18th and early 19th uniforms were so vibrant was all the gunpowder smoke! The Nepoleonic wars especially, the battlefield would quickly become near- completely opaque, and without stark uniforms it would have been impossible to tell friend from foe! I’m sure morale was part of the equation too though :)

Eric Gershik

I loved all of this! My favorite post to date and that is saying a lot!

Michael LaRowe

This was very interesting! I loved hearing the thought process each of you went through. This is exactly the kind of post I'm paying for, personally

Michael McCartney

What an excellent peak inside the team's process! I thoroughly enjoyed it!

Wilzard

Badass 😎

Eugene Cheney

The War-Dogs! So fucking cool! My brain is swimming with the possibilities! What abilities are gained if a Dragon got thrown in with a batch of these patchwork soldiers? An Overmind? Cool monsters like a Lightbender? Or something even crazier… like a Celestial Elf??

Michael Coleman

This was an awesome post, guys! It's always fascinating to me seeing the process of ideation in design, so this has been really informative. Keep it up! I look forward to seeing where you go from here!

Ashe C. Addams

I just *know* my players are going to love killing these guys. "We're gonna be doin' one thing and one thing only... killin' War Dogs." Fantastic design. Just to note, "lack of empathy" isn't the best phrase to use, because that's a real medical symptom and it doesn't make people into torture-happy monsters. It's kinda ableist to use it that way. "Sadistic" seems closer to what you're getting at here. https://psychcentral.com/health/why-do-some-people-lack-empathy

Zawad Chowdhury

Really cool how developing a monster faction led to rethinking how souls work across the Timescape! Very cool development post; I particularly appreciate the effort put in to get multiple people's thoughts into one post :D


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