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Caster Kits are Dead. Long Live Blessings.

🕑 Added 2024-10-03 14:31:22 +0000 UTC
Caster Kits are Dead. Long Live Blessings.

Comments

Samhain

As a 5e refugee, I WANT my caster to be somewhat complicated. If they want to dumb it down, fantastic, maybe make some sorcerer-like blaster class, but as somebody who enjoys the "everything but the kitchen sink (and sometimes the sink, too)" wizard, I'd point out that not everybody needs or wants every last class boiled down to the lowest common denominator because they need to pander to theatre kids who refuse to read the rules before playing.

Michael Kling

I'm looking forward to see this change after a round or so of testing. I echo some of the concerns here about decision fatigue in building caster characters. The kit concept is just so elegant and punchy as a part of character creation. It's a bummer to see caster kits get cut, but I understand the reasoning. If this is the way things are going, I hope the enchantment options get a dash more of flavor- "magic damage increases by 1" feels... bad.

Tom Flynn

I agree with the decision fatigue issue. I read this and figured this doesn't feel like a load of meaningful choices. 2 Signatures? Sure. A Ward? Why not! The Enchantments are a step too far though. It's noodley, as well as being a bit boring. Oh great, I added a +1 to some stuff. It's not bringing joy. Overall although this is definitely the right direction. Caster kits were definitely causing issues and I think this is better, just a bit much.

Andy Fillmore

My first reaction to seeing this is that I worry about the decision fatigue this is going to create when making a caster. it's turning one choice into three choices, each of which needs to be cross-referenced with each other and the class abilities to make sure they are optimal. Maybe I'm overblowing this, but have you compared the difficulty (i.e. number of decisions to make) of making a caster with this system to that of making a martial character? I'm worried this will push my players into martial classes just to save themselves the trouble.

Bryce Anderson

Aww shucks! It’ll be cool to see the new options they come up with though

Eran Arbel

After you first talked about the problem with kits, I started thinking. I mean, Shadows can use a kind of shadow magic. So, why differentiate between martials and casters at all?

nugetthechicen

This sounds like an awesome change

Roman Penna

Excited to playtest these!

Tyun

No, the Elementalist can’t pick the Pugilist kit under the new rules They’ll have other melee options, though

Tyun

I would play the game you have planned with the current rules MCDM would have changed abilities and other things to complement this change to kits, so you’d be playing with a mish-mash of rules if you used these new caster options

SE R

I like this change a lot, but I'm torn. I have a playtest game starting in 9 days and I'm uncertain if this is something I should help my players jump right into or hold off on. Is this a feature you'd like feedback on or is this something you want to test in-house first?

WaywardWasp

i love this! i notice that all of the elementslist options are for the four elements we have subclasses for. i really hope we get water, air, and rot abilities in the core rules

Jake Walsh

They will be missed, but the change is for the better

Mitchell Stevenson

From what I remember, they mentioned that there is Title that you can receive that will allow you to pick up a Kit. I think that is what they might be going with, at least for now.

Bryce Anderson

Two of my players chose the Pugilist kit: One was a fury, the other was an elementalist and they both loved it! At least if I'm understanding things, it doesn't seem like these changes would affect the elementalist player's ability to do that. Excited to see the next packet and try these out

Keaen

This definitely solves some issues I had with caster kits secondary abilities feeling more unique than Melee kits, but will miss seeing the dancer kit go, was a nice niche hybrid kit for Melee characters that took enough magic keyword abilities, plus I loved the flavor of it.

Alisa Heletka

How will itemization/upgrade work for a new caster approach? Kits support finding magical weapons to get some bonus, but how it will work for casters without kits? Also, will casters in general be able to get some sweet kits for themselves? As it seems that all martials can get some of the magic through kits, is there any reverse thing?

Isaac Bowles

It looks like Bountiful decay is in here twice, but apart from that I'm super hyped about everything else!

Daniel Friedman

This is very cool. I'm eagerly looking forward to the Conduit's version (Blessings?).

GGSigmar

Sounds cool!

Seth Lang

This is dope!


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