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Buffs, Debuffs, and the Return of the SURGE!

🕑 Added 2024-10-13 20:59:59 +0000 UTC

Comments

Lucas Hamrock

WOW, that artwork is amazing! It gets me so excited to look into the Null now

Orion ar

counter point: its not fun to apply some effect for it only to last a round.

Ernge

Yeah, I think it's probably best for the number displayed to be the value where something starts to happen. For a saving throw, you display the first number where your roll succeeds. Maybe here it would be clearer to display the first number where the thing you're doing succeeds.

Eran Arbel

I don't understand why counting and comparing shields and surges is so different from counting and comparing just numbers. It's just +1 +1 -1 instead of +2 -1 +3. I like the idea that the initiator's roll determines the gate for the target. I don't like the idea of a defining a target's resistance roll in the monster. That'll be something like, "Make a resistance roll!" "Ah... Tier 2" "That's [Result]" "Ok". That's a back and forth that can be avoided. Also, I hate the 50% pass/fail mechanic. With a uniform spread, it's too easy to have instant good luck or a streak of bad luck.

Tony Parisi

One thing I've noticed in other games is that having a condition last for a *long* time can be unfun. Sure, it doesn't generally happen a lot, but I've seen people fail a 50% chance 3 or 4 times in a row, which is generally to the end of combat. With the Resistance roll, have you thought about giving something like a +1 for each failure, so characters who fail to Resist (especially fail to Resist a nasty effect) feel like they are making progress as time goes on?

Orion ar

Does surges also boost healing? Because other wise healing power rolls are going to suffer. Also I lament loss thematic crossover with signatures. Storm priests cant use ice signatures anymore.

JLC

I see that Null punch a guy into another dimension and I have to imagine Koh would be proud

Andy Fillmore

I had EXACTLY the same feeling. The first time I saw the example with rank 1 being M1, rank 2 being M2, and rank 3 being M3, I went from skeptical to very excited by this idea.

G

M2 Saves.

McKenzie Byrne

Since edges are going to be reserved generally more for tactical situations, I think those situations should be on the cheat sheet for players. My players (I have only gotten to run a couple games) usually defaulted edges to flanking, prone enemies, and abilities that specifically said edge. I think with the learning of rules, other ways of getting edges didn't stick, and having it in front of them would help solidify how important positioning can be.

PrayTellCaesar

Sounds a little confusing. Maybe surges only affect one target so as to avoid the aoe problem

Ders 2001

I like the design of the monster rolling the save for an aoe. I may try it in 5E just for fun, doing some algebra: Roll a d20 and subtract result from the save DC, then announce anyone with a saving throw less than the difference of those two numbers fails. Then use the average damage of the attack roughly rounded to a nice number and you just resolved a red dragon's breath weapon in ten seconds.

Ders 2001

If the damage surge works the way I think it does, wouldn't it always be the best strategy to always prefer to give surges to characters with AOE attacks so the bonus damage can apply several times per action? Maybe to compensate, some single target attacks on mostly single target characters can deal damage once, twice, or three times based on the power roll. Would multiply scaling with surges so the whole team can stack up power by doing surges and positioning for edges for one massive hit, that would feel super cool to figure out with the table and absolutely epic if you are the one doing the hitting. Some variations of this could even allow each hit to go to a different target, this could already be in the game I didn't get the last playtest. This would also fit with magic items or abilities or whatever that do something each hit, for another layer of complexity.

mudkipslaps

How will they end up looking like on the sheet? In my head having a little track like the Slay the Spire board game to put a D6 or coin or something on would be a really tactile and obvious way to track it.

Noah Kunin

I read it the same way as Richard. To clarify perhaps “M2 or Bleed.”

Cody Nguyen

While I initially thought the same as you, it does invoke the same idea of a 5e DC. Its like saying this is a Might DC 2. 2 or higher is a pass.

Seras564

As someone who played 4e It generally feels pretty good, decoupling it from a stat means it avoids the double dipping where you aren't forced into a death spiral because someone targeted your -1 stat and likewise you don't get out of it immediately if you have a +2, that said I could easily see class features that allow allies to add bonuses to the save.

Richard Miller

Would it be clearer if the debuff were listed as the highest level effected? When I read M2 Bleeding up there, my first thought was "If your Might is 2 or less, you're Bleeding."

Tyun

Yes you can

Gogo M

Can you have damage surges and defensive surges at the same time? They look opposed in this post.

Jake Walsh

I’m not entirely sure I’ll like the 50% end, but I’ll have to play it before I can make that judgement. Still, glad progress is still being made on fundamental levels!

Dalen W. Brauner

Now for the tricky part: "Wait, you still have that buff? Where did that come from, again? When does that expire...?" Especially when some last "until X's turn (at the Start or the End?)", and others are "while in this area", or even worse- you can only use that once! Or only twice!! Not griping about Draw Steel specifically, of course :) I've never played a tabletop game that didn't have at least a little bit of this problem...

Josh Rodell

Aha! When I was hearing about boolean condition gates on the stream, I didn't get how it would feel good, but the bit I was missing was that the power roll would set the number. I think it sounds great now.

Exix

Yeah this is super rad! Imagining how your allies make your damage surge or the opponent's damage wane within your own sheet can also make for cool fantasy shenanigans like DBZ folk giving ki so one guy can make a stronger blast or Captain America making time for Dr. Strange to finish his ward.

Schoopdoop McGoop

I wonder how often you'll be getting 3 Surges or Shields. Regardless, very elegant solutions to two difficult problems

Aphrodyte

I had thought a different take would be the lower your stat for resistance is the number of turns you are affected, I.E. an R2 frighten hits you. If you are -1 Reason you are affected for the difference by number of rounds, no rolls. So an R1 is one round, R0 is 2 rounds, R-1 is 3 rounds. Seems like a lot, but you are very unbreasonable.

Mitchell Stevenson

This is going to be fantastic to run! As a Director, I felt like I was juggling a lot of numbers and such, but I just thought that's how it goes. Now, with Surges, my players will be able to have the numbers in front of them and easy to read out!

Alex Nelli

It’s kinda funny, I rarely notice an issue like this in the game until a post comes out about it or someone mentions it in the discord. Then I realize in hindsight that yes actually, these tweaks WOULD improve my play experience


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