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🕑 Added 2023-02-24 01:00:56 +0000 UTC

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MCDM Productions

I (Hannah) don't eat sausage so I've been imagining a tasty non-meat one, for sure!

Andres Yuhnke

for those of us who are vegan will you be making a meat free sausage alternative? thanks! ;)

PinkRose

I'm just here for the sausage.

Domhnall Zena

Same, I suspect that video has generated a lot of traffic (myself included) to this Patreon. I am excited to build a campaign using this new system as it is being developed. I think the community has been done with WoTC for a while now but have been waiting for an appropriate alternative.

MCDM Productions

Some of the developmental materials are shared here, either wholesale like Matt's post on armor or as a summary, like James's post on mechanics related to a recent internal playtest. We'll eventually have an open playtest for the community, but so far we're only testing these prototypes with staff to get things WE'RE happy enough with to show to the contract testers! It's a process and we're still in the early stages. Discord is where folks gather to talk about all this stuff, but there's nothing specifically shared there. You'll get everything here! –Hannah

Galen Monticue

Okay, I am very excited about your new RPG system, and want to know everything about it as it develops. 5e never sat well with me for all the reasons you talked about. About the armor. If you've never worn proper, well-fitting armor, it's not a strength test, it's an endurance test. Good-fitting armor will fit you like a second skin. If you are accustomed to it, you can go about your day and even forget that your are wearing it. But you are wearing extra weight and thus will tire you out much quicker than not wearing it. There are videos of people wearing full plate armor, helmet included, competing against firefighters and such on obstacle courses and winning. Armor is there for if you make a mistake while fighting an opponent. You don't want to get hit in the armor, that still can hurt, which is why you better be really good with your weapon. The weapon is your primary defense, not the armor. I'm going to say that again *The weapon is your primary defense, not the armor*! Sorry for the rant, the "So, We're making our own RPG" video stoked some issues I have with how armor is treated in games media. I've worn and used armor in fighting sports, getting hit still sucks even with armor and if you get hit in the wrong place, even the armor can't protect you all the time.

Arlene Garfield

I watched the YouTube video about the new system and I am so excited about it that I had to come here and support you guys.

JW

So do patrons get to do any playtesting or have access to the development materials? Or do we have to hang out on discord to get access?

Nick Onken

Been a long-time viewer and implementer of Matt’s stuff. Figured it’s time to put my money where his mouth is. I was very inspired by his video and work philosophies. Go get ‘em, tiger(s)!

Nyissan

I've been following your adventures for a long time. The idea of 'open development' is very intriguing and gave me the push to finally join your patreon. Can't wait to delve into what's already ben posted and to see how this develops!

Rory

Hey MCDM, Been watching your content on and off for the past half decade. Really happy to see you taking on this project. So much so that ive made a Patreon. Success Ahoy!

RaeDragon

Watching MCDM build a whole new system has taken a curtain off my eyes and really expanded how I think about dnd. Now it seems that every time new seattle dnd content comes out my first thought is “ok sure but WHY does it have to be that way? How does that fit the image of… whatever it is. Now, instead of “well what if we just tweak it a lil” my brain follows the logic train to “nah the foundation is flawed. Best to just start completely new.” There are pros and cons to this way of thinking but ultimately- I’m really excited for what your system can bring to the ttrpg community.

Adam T

I've had this module in my head I've wanted to write for some time. Originally planned it for 5e but, well, I've cooled on the idea somewhat lately. Starting to get it in my head that I might write it for this project when info is available. (I've codenamed your game 'MCDM Sausage' in my head, by the way, for the frequent idiom usage.)

Anthony Savage

I greatly appreciate being able to see how the sausage is made. All the work you've been doing and talking about has been invaluable to me as an amateur designer to better understand how I should approach my own designs.

Mr.Suulix

It goes a huge way for my consumer trust, the fact that you’re being explicit about “not asking for advice in sausage making” 😆 I really appreciate you guys at MCDM making your own game vision come to life, and I’m excited to see the development process. Thanks so much for sharing it with the community!!

dittrich04

This looks fun. Just the description of armor and how it's function should fit it's fantasy made me excited. Thanks for letting us watch the process.

William Goley

Immediately texted my group linking your video and said "Just a heads up... we'll be switching to this"

Ângelo

This post was a great session zero for how this experience is going to work, thanks for the hard work Matt and team!

Craig Lockley

Matt, I'm so happy you're doing this. The whole OGL matter, even if it was rolled back, has opened an opportunity for what I believe MCDM was truly destined for. I wish you folks all the best with it and I'll be watching closely as it develops.

MR

Just wanted to say I am excited about your game and extremely thankful you are doing this open development thing. I have never seen game development, the actually process, and it’s truly fantastic to witness. All the best to you!

AngelPlayer

Looking forward to what MCDM comes up with. High fantasy is my favorite genre, and dnd 3.0/3.5, 4.0, 5.0, and Pathfinder all have their pros and cons when creating those stories. If MCDM can build a system that caters well to the four pillars of ttrpgs (social encounters, combat, exploration, and puzzles), allows players to find a 'role' in their group, and balances the game so new players are not left in the dust with min-maxers (like myself), I think this will be an exceptional product line. I believe MCDM can deliver, and my wife and I are already interested in how we could make content for it in the years to come!

Paul Bigbee

Stoke level: 11/10.

Michael Hughes

Can’t wait to see what you guys cook up, Arcadia has been fantastic and Flee Mortals is soooo good! I really love MCDM’s design ideas, and can’t wait too tinker with the monsters in the future MCDM RPG book :)

Zarban

Can you explain this a bit? I haven't played Traveller, but I have the core rule book. I can't find anything about "equipment locker" or "ship's locker" beyond a couple of maps. An online search shows people talking about it, but I can't figure out where in the rules it's explained.

Gavin

Traveler always had a good idea with the "equipment locker" which takes about a paragraph to explain and takes the place of 3-5 pages of "wax, sealing...wax, candle....wax, cheese preservation" equipment tables.

Optim Pegasus

Just signed on after watching the announcement video and all I can say is... TAKE MY MONEY!!! Really stoked to see the development process and learn a little more about game design in the process. In the meantime, I suppose I will binge all of Arcadia to see what type of cool stuff I can swipe for my games. =)

Rogar Ravenhair

Can’t fucking wait! I’m so excited to more amazing products, from perhaps the best run ttrpg company!

MCDM Productions

Yeah that's the name James uses in his docs. PROJECT: INEVITABLE. I just think a good name should in some way convey either the tone, or theme of the game, or capture the feeling of what the heroes will be doing, and I don't think "Inevitable" does that. I dunno, maybe. We'll see.

Dan Hauswald

Name idea, even just as a working/project title beyond 'MCDM RPG': "Inevitable" I've heard you drop that word a few times, and even the phrase, "the inevitable MCDM RPG." It certainly has felt inevitable watching the channel for years, following, using, and integrating Arcadia content--and then the whole monster book. The core of my 3-year running campaign is built around Anahita and Uquivel from Arcadia 1 "Inevitable: the MCDM RPG" has a really cool ring to it and feels fitting for the project. I'm so excited to see this game come to its inevitable reality.

Ryan Treanor

Great video Matt. I know you spent a long time getting it right. I could feel the emotion and wanted to say I'm excited to get to come on this journey with you. You and the team are doing great :)

Daniel Tompkins

Really intrigued to see what kind of base mechanics you'll end up using. I've only recently started to try systems that use significantly different mechanics than dnd/pathfinder

Chris Dowdell

Thanks for the opener, Matt. Just like everyone else, I'm very excited about this! I'll keep in mund not to get attached to anything.

Peter Bess

So excited for this!

Roman Penna

Good fortune for the playtest tomorrow!


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