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The Tactician (Prototype)

🕑 Added 2023-07-06 20:28:23 +0000 UTC

Comments

Prammster

awesome. :)

Arashi Namikaze

It's my 1st time seeing all this but it's really interesting to see. That your one announcement video about this system (from a while ago at this point), which also inspired me to get back into designing my game again, ended up going in a similar direction. Mine however still ended up being more like 5e than yours did.

Arash - Game Narrative 101

My next campaign will most likely switch to this and I try to anticipate what my table might not like about the transition. One of them is the 10 level thing either limiting how long we spend in a campaign (current pace: lvl 3-8 in 2 years) or "forcing" the table to go to legendary levels in the same time. Looking at the design though, I don't think that's more than a superficial problem because 1: the gameplay loop is fun! I can level the table up every 2 adventures instead and the game will still be fun and 2: even if that pace is slow, this system seems SO much easier to design for. Tactician player's getting antsy to level up? They've made it "their thing" to buff allies? Magic sword. Can spend 4 focus instead of 3 but give your ally's attack a boon die. Can do a million of these easily AND have fun doing it. Aces!

Jacob Montague

I can't wait to play a tactician. Likely the first class I'll go for if I can: 1) convince my friends to play this game 2) convince one to DM it eventually

Tony Sladky

So, is there any idea of what "level" this Tactician prototype is at? Like, obviously, this isn't close to where something like that could be concrete, but does this represent a level of complexity y'all think players would have in their first session? Third session? Tenth session?

BasCB

Or his keybord / screen was stuck!

JUST WHATEVER, IDK

Sounds like André is a big fan

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Legendlore

I can't wait for the MCDM RPG to enter playtesting, me and my friends are chomping at the bit xD

Gabriel Garvin Krotkov

Also I love the color coding of attack vs defense. The final product is going to read smoooooooth!

Gabriel Garvin Krotkov

One thing I noticed reading over the Tactician is the mixing of natural descriptions of time and gameified descriptions of time. For example, the Tactician gains Focus when a scene ends, and the Lead with Tactics boons last for 1 hour. Is this an intentional choice or something that just arose in the process of design? If it's intentional, I would love to hear some more about why it was chosen.

MCDM Productions

Yeah I really don't care how many pounds or grams something weights, I care about can my character lift it? Throw it? How many of these can I carry?

Reformed Hillbilly

It’s so minor, but I really liked where it listed the character’s weight 4. Weight classes instead of exact lbs is great. It’s the implication of the design for the game I enjoy

Mykayla Harris

Super interested in Where Evil Lives!!!

MCDM Productions

In case anyone here in the comments is unaware, there is also channel in the MCDM Discord that has a pretty active conversation each time there is an update here. Everyone in the MCDM+ tier should have access.

Roman Penna

Thanks for the update, this is a very fun preview - I like how the attacks are both damage and does something else. That's cool.

NealSig

Thanks for the update! Excited to see what y'all come up with in the future

Joe Auerbach

I love the feel of this. This took the tactician from "a solid fighter" to "a fighter who can help drive his allies forward to greater feats of daring"

Ormus Erebus

Really loving the amount and variety a fresh Tactician can do.

Nicholas Nyberg

This looks great! Can’t wait for the actual thing!

Nicholas Nyberg

It’s that D&D 4e influence at work. Pretty much all classes would make use of multiple attributes for their powers in that game

Vitruvian Link

Awesome, can't wait for the geologic "soon" and start rolling!

Stuart Cook

*very* interesting that some of the damage calcs for attacks is 2d6 + reason instead of it all being +might. I think that’s really cool.


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