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Actions and Maneuvers: Punching Stuff and Running Away

🕑 Added 2023-08-25 18:47:43 +0000 UTC
Actions and Maneuvers: Punching Stuff and Running Away

Comments

Tony Sladky

Does this cover both multiple separate targets, and areas of effect? i.e. both wouldbe handled under range: "Many Attacks can only target 1 creature. If the Attack can target more than 1 creature, it will say so here."

GubDM

I was struck by this too. The size comparison suggests to me that no, it doesn't, which I actually love since micro-positioning seems to be so much more important in this game, especially with overpower.

might not have correctly interpreted something but could you jimmy two attacks in a turn by: (1) throwing an improvised projectile with your maneuver; (2) using a weapon with your action?

Does the Push maneuver not require a test?

Hello MCDM folks! Just want to take a second to share what excites me about the inevitable rpg. All of these in no particular order have me checking my email daily for more updates: Cutting the "nothing happens, next!", Matt's weapon writeup of proposed attributes/abilities, Flee Mortals level monster design, Beastheart level class design, the spendable/replenishing stamina mechanic, movement actually mattering passed turn 1, class abilities amping upward over the course of a fight rather than a slog after the first few turns, no "dead" levels in class progression, crits giving an extra action. Can't wait to hear more about the negotiation pillar as well!


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