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Magic!

🕑 Added 2023-09-19 18:45:43 +0000 UTC

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I don’t necessarily see this making sense from a believability perspective. Do they just not have mana outside of combat? What about combat triggers the mana building? I actually really like the proposed system and think they could really make it work. I’m a big fan of the video game Dragons Dogma, and this immediately made me imagine that games spellcasting. Charging up a huge spell while trying to avoid damage results in an epic payoff.

Or that could be the big difference between sorcerer and wizard archetypes. Both use turns as a resource but one is more tactical and one more on the spot caster

Just joined and reading everything from the beginning to get up to speed in the design proses. I would flip this design on its head. The wizard doesn’t want to play first. His resource is mana, he gathers mana per turn starting with one . The more mana he has the more he can do, expending mana on his turn to cast a spell. That means if he chooses to play first he has only a cantrip to use, if he waits for a better moment, channeling all his might for a few turns he can do way more. Maybe he also has abilities that Chanel more power in his turn?

Jan Plewa

Really cool idea! Might not wait for the answers and playtest try this at home ;)

Tony Sladky

Also, I wonder if the triggered casting thing could work with a "You can't take your turn until after this spell resolves" clause. Might be a bit too punishing if you end up missing a whole round, but may be less confusing than essentially taking two partial turns in a round.

Tony Sladky

The Final Fantasy Tactics fan in me is excited to hear how this works out.

Plaidpoet

I love the turns idea for magic, it solves any high lvl spam that points or mana pool could have and it just feels really good to protect the mage while they do the spell/chat/read the book,ring the bell etc…

Tyler Bonheur

Long time listener, first time caller. I love MCDM and what you guys are about and this post made me more excited for this upcoming game than I ever have been. If it wasn't evident, I normally play a spellcaster in 5e and I can't wait to get my hands on this game. Keep up the good work! Also, shoutout to Running the Game videos. I suggest them to all my friends that want to try their hand at GMing. I feel like most of it translates real well to other games.

Otto

I really dig how the magic system works with the proposed initiative system. Cinematically, it makes sense for the Mage to begin casting once they see trouble, so a surprise round could really break an encounter or make it more intense. I’ll be curious what the next info drop will be for the Mage since what we see first for this game is combat, which makes sense. How will magic work for exploration and social interactions?

Arek Schneyer

Oooooh! Very interesting! I’ll be intrigued to hear what becomes of this Mage system. I myself made a d&d class that worked something like this, though I did it when I was like 17 and it was a awful class.


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