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🕑 Added 2023-10-26 01:16:34 +0000 UTC

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How big of a difference do you see a race(ancestry/heritage) making in a character? I assume less than a class but as much as a Kit or other choices?

I really liked the idea of stamina and health being separate because it was so easy to imagine taking stamina damage (you dodge but lose some energy) or taking hit point damage (you were too slow and took an actual wound). With armor adding to HP, I struggle to fit that idea into the "reality" of the game. If a character takes 10 damage and has heavy armor, does healing magic... fix your armor? Do you have any ideas about how to fix that sort of "imagination dissonance"?


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