Patrefans
mcdm from patreon
mcdm patreon

RIP The Career Path

🕑 Added 2023-11-10 23:24:09 +0000 UTC

Comments

BrokenSes

I think the career path has vaule on it's own and could be turned into a short replayable choose your own adventure or similar. Alternatively to alleviate the issue of "how do we do this with other careers", don't. It could be used in a game where the players play a mercenary company. You could probably come up with interesting options and past events that are lore agnostic but stil have interesting interaction between players where they may have interacted in the past before the became part of the same mercenary company.

Adrian Griffin

Something akin to this might be fun to have in the Vasloria product line, something setting-specific so you can do the pre-made factions and events and such. This could maybe even be a small book of its own, or a very large article in Arcadia once that comes out.

Ben Mortensen

As someone who likes to homebrew my setting, I feel like having that career path system integrated into the game would limit the types of worlds I can create, so it is kind of nice it is not in there. Maybe for the players sake though, what if there were a few questions placed in the rules book to inspire character creation along with how the Director can integrate the players backgrounds. For instance, having these questions ready for the players could prompt them to ask the Director things like: "Are there any military units that I can brag about once being a part of in your world?" or "Are there any universities I could have studied at for magic?" or "As a noble, would it be possible for me to be in charge of some part of the government at a certain place (like a court or something)?" This may inspire creativity in the players/Director who can do all this work instead and they will likely enjoy doing it if they like that sort of thing but can gloss over it if they prefer having a zero/one-dimensional character.

Caleb McBride

I like this idea a lot actually, and it keeps the game flowing without interrupting the momentum to wait for another roll. Great idea

Christopher Knox

Instead of making a resistance roll, can an effect (that is part of an attack) just take place if a certain damage threshold. Example; my goblin assassin attacks with their sword that has been coated with poison (this particular poison giving it the "Poison 3" feature). If the goblin attacks and scores, 1 or 2 damage, they deal damage as normal. If they score 3 or more damage, the attacked hero gains the "Poisoned" condition, as well as damage as normal. This same math could be used for knocked down, disarmed, stunned or any other condition.


More Creators