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Newgotiation

🕑 Added 2023-11-18 03:34:42 +0000 UTC
Newgotiation

Comments

Michael

I appreciate how this system conspicuously adds value to information. I think a system like this will be enjoyed by players who appreciate lorefinding/divination/espionage/recon fantasies. Also, since information has such a clear value in this system, I think more people will be drawn to those fantasies compared to other RPGs.

Martin

I'm going to be honest. None of this feels heroic, cinematic or tactical to me, and I think it's overdesigned. I do like the general idea of a) making big negotiations more than a simple check and b) having rules for more nuanced outcomes, but I agree with Sean above that this feels like it belongs in a different game. I think it's also a bit weird that any negotiation can end with the full spectrum between "No, and" and "Yes, and". I would simplify it quite a bit, e.g. like this: There is only 1 stat: Patience. Every negotiation starts with X patience (needs to be tweaked by looking at the math). There's a TN attached to the negotiation based on how much the NPC likes the party. The players roleplay the negotiation. If the GM thinks the argument was great (exactly fits the NPCs motivation, etc.), they get an automatic success. If the argument was bad, the players roll and if they fail the TN, patience goes down by however much they fail. If the argument was so so, or contained both good and bad points, then it's a toss up and a good roll will yield a success while a bad roll reduces patience. So patience only ever goes down and you count successes. The negotiation is over once the party is satisfied or patience is 0. The GM then maps the number of successes onto the spectrum of "No, and" and "Yes, and" at their discretion. You probably need to tweak the math a bit, but I think this would be a bit simpler. I'm not sure if I'd ever use such a system, but I _definitely_ wouldn't use the one outlined here. There are lot of things wrong with 5E and other fantasy RPGs, but not once did I think "Man I wish there was more process and bookkeeping involved in social encounters"

Tylah Hexen

I'm currently entering an arc in my 5e campaign where the players will be seeking allies and aid in a revolutionary attempt to overthrow the evil empire, and I will absolutely be utilizing this system in negotiations. Love it.


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