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Sample Negotiation: Chatting It Up With A Goblin Queen

🕑 Added 2023-11-22 14:16:27 +0000 UTC
Sample Negotiation: Chatting It Up With A Goblin Queen

Comments

I worry that that would make it to gameified. I like how the negotiation framework is loose enough that the DM can follow where the roleplay leads using the tools it provides

Rhys Cottle-Vinson

I think I'd agree with this, though I think it's wanting to do a roleplay system as robust as the combat system. I'll probably be doing skill challenges, but the six scales of response is definitely something I'll be doing!

Kevin Brown

...Y'know, the more I look at this, the more I think it is just an unnecessary sub-system. I do like that it gives structure to negotiations; I don't like is extremely narrow in scope. Why not just steal skill challenges instead? It is almost exactly the same gameplay and pacing, but can be applied to a much broader range of circumstances and also also for negotiations to be a more flexible kind of interaction. Encouraging player imagination and still giving structure while making it easier to understand: 3 fails always equals failure of the challenge, hitting a Pitfall is an automatic failure, hitting a Motivation (maybe it would need a new name for a more general Skill Challenge system?) is an automatic success. Less overall cruft / set-up for the DM, much more straight-forward rules for the players, less data to track, etc etc. Also a lot easier to decide to implement on the fly sicne you don't need a whole stat block.

Step Christopher

I like the structure and framework in theory. I am curious to try and play with it, see if it helps these situations. I haven’t had trouble running negotiations much but it is true that many players often don’t understand that what they choose to say has consequences for negotiation. I wonder if this helps those players “play the game” a bit more.


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