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Patreon Packet 1 Survey

🕑 Added 2024-01-02 19:00:05 +0000 UTC

Comments

Steven V. Neiman

Same. Encounter design doesn't stop when you roll initiative, and game design doesn't stop when you buy the book.

Steven V. Neiman

A couple of things which I forgot to mention when I was filling out the survey form but feel are worth noting, and I can't add in now: - Several mechanics had unclear timing, such as whether spending rage for an attack deactivates the boon from Growing Rage for that attack, or whether Strike Back kills the enemy before their own attack goes through. - It was sort of unclear how certain parts of the maps were supposed to lead to the next floors. For example, I didn't see anything on the bell room that looked like a ladder or stairway up to the sages, and it wasn't 100% clear which way the stairs face or where they are supposed to be level with the floor. - While PCs mostly got to escalate over each fight like they're supposed to, a lot of enemies, especially Octavia herself, had the 5e problem where they run out of cool limited-use moves and then become boring.

Lydia Steine Bendiksen

Knowing myself I will probably make my own version of the system based on this, and then reset to the new MCDM standard and do it all over each update, and yes, that includes the final one, if there is anything I have learned from Matt it's how to take a beautiful game and make it belong to me and my friends.

I have never given feedback so fast! I hope you guys get all the data you need.


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