Patrefans
mcdm from patreon
mcdm patreon

How the Survey Shapes the Game

🕑 Added 2024-01-13 02:42:23 +0000 UTC
How the Survey Shapes the Game

Comments

Steven V. Neiman

I can see the logic to having them separate, since there are archetypal characters whose aptitude for them varies widely (especially athletics vs. acrobatics), but I definitely agree that "Vigor" is a pretty bad name.

Matthew B

I f'ed up and missed the survey deadline by a few hours. I'll catch it next time but I do have one thing I want to say here: the skills need work. There's no reason to have athletics, acrobatics, and vigor as separate skills. Just use athletics with different abilities. But if you do ant to keep different skills, there's gotta be a better name than vigor as a shorthand for what this skill does.

gm_naahz

Because the survey asks for an email I figured I'd be sent a copy and not need to copy paste all my own thoughts and comments. It would be nice to get a copy so if that's not available now please say that at the top of the form next time in case that matters to someone :)

Steven V. Neiman

One thing I feel would be kind of helpful on the Likert scales is a way to distinguish between "my opinion is mixed", "it didn't make a strong impression", and "it literally did not come up a single time". For example, I rated all the skills, the Talent's Flay, and the Drink a Potion action all at 3, but my feelings about them are very different. Flay made for some cool moments but it also seemed like too much of "the right answer" rather than a tool that requires thought to apply, the skills just feel like D&D skills translated to the 2d6 system which I accept but do not love, and the "drink a potion" action never came up so questions like "is a maneuver too much/too little time" or "does the action feel good in context" are just impossible to answer from my knowledge. I guess the nuance can somewhat come through in the free response sections, but I feel like more sections should have made the likert scales optional.

Daniel Dias

This fills me with hope specially after voicing some things on the discord and people being :"oh you're just doing XYZ wrong" ", You're not using the proper strategy" if something feels bad it feels bad and should at least be deserving of a look

Jon Wake

As a technical writer in the software design space for the past decade, its nice seeing someone treat their project in a professional manner. Project management has come a long way. However, I wonder if the same processes would hold up if the design space was wider. Going from "this is a curated experience" to "this is a toolkit for use". Designing X-Com vs. designing Photoshop.

Dundough Breadbox

Survey the thing where the conscience of the ... Don't sleep on the Journalist high resolution image with this post. Taking notes breaching mundane boundaries, elevating scene descriptions, while *somehow* safe enough to jot it all down.

Stephen Carter

Not only am I learning game design but these posts help me expand my thinking as a software product director! Thank you!!


More Creators