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We Overkilled Overkill

🕑 Added 2024-01-19 13:10:47 +0000 UTC
We Overkilled Overkill

Comments

William Ruback

How are you designing level progression? Are you making the jump from lv 1 to lv 2 then seeing how that extrapolates to lv 10, or are you designing lv 10 (since you want players to reach it) then figuring out the steps between lv 1 and lv 10?

Ben-Fisher

Do we expect many more classes to have negative class resources like the talent? Or will the talent be an exception?

Steven V. Neiman

I'll leave it to you to fix the leaky pipes, but I also feel like the incentives should somehow be shifted a bit to make it so you don't want to purely focus on the minions until they're wiped out and then purely focus on the full monsters. Mace Windu didn't ignore Jango Fett for two rounds so he could slaughter the geonosians and battle droids. Partly so minions can stick around and still do a few things even if you deliberately make them simple, and partly just so that spending turn 1 on them doesn't feel like such a consistently optimal choice as to become mandatory.

Roman Penna

New rules sound really cool James. Thank you for telling us how you worked through the fix as well excited to (eventually) use these new rules in a test. If they stick around


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