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Easy Encounter Building

🕑 Added 2024-02-23 22:00:05 +0000 UTC
Easy Encounter Building

Comments

1337Rose

surely if the party successfully avoids an encounter they've achieved victory over it, the rules already give the director discretion and this feels like an obvious place to use it

Eran Arbel

When you have a formula with multiple integers, you have to try and extract a few to get as little as possible. If you're still left with a few unknowns, you have to assume something and then probabilise the rest. I think it would be better for the game if you assume that this encounter building (or something better, if it comes along) is the constant, and balance monsters and PCs around that.

Alex Walhout

I like the idea in concept, but as a Director it may get difficult to estimate how many Victories a party will have by a certain point in the narrative. In a heavy encounter environment -- like a dungeon or a search and rescue -- the party may stealthily avoid many Victory building encounters and thus be way over or under powered based on Director estimations for the final encounter.

Rowan

I think victories being in the calculation is better though, as they are powerful enough to change the balance of an encounter, so it’s better that the Director is able to account for them. If having a few victories suddenly turned the boss fight into a breeze, that wouldn’t be very satisfying.

gm_naahz

I'm not keen on the budget scaling up with victories, that just means victories become like levels in 5e: they might give you a little extra trick or two, but the world around you is scaling up at the same rate as you - - and not just level by level, within the adventure itself. I feel like that will not provide the momentum mechanic I thought victories was supposed to provide.

Steven V. Neiman

It probably would still work out. The multiples of five are a convenience with the way their action economy works out, but you'll end up with imperfect multiples soon enough anyways just from attrition. If you're roughly respecting the level guidelines 2 minions more or less isn't going to be a very big fraction of the budget anyways.

ReformedGnoll

I might need to go back and review the minion rules, but is the guideline to build encounters with minions in exact multiples of 5? Just thinking that might get a little predictable so wondering if the EDS math still works if you used different amounts, say 2 or 8 minions instead of 5.


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