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How Do Skills Work?

🕑 Added 2024-03-29 18:28:55 +0000 UTC
How Do Skills Work?

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Tableplaying Roletop

Very late to the party, but man that skill list has me so hyped! I absolutely love the test mechanics, it’s pretty much every MC YouTube video suggestion wrapped into a ruleset. *chef’s kiss*

Zachary James Forsythe

I feel like, with the focus of skills being more niche and character driven, and also less broad and encompassing, you might want to use a different word than "skills". Saying I have these skills here implies that the ones I didn't pick are things for which I am unskilled. I could be wrong, but I don't think that is the intended vibe. Maybe borrowing a word like expertise would be better. I have a good enough roll for jumping and swimming and lifting because I have a good enough Might characteristic, but I have expertise in climbing.

Steven V. Neiman

The results of using skills in combat are more formally prescribed, and out of combat D&D has always been like a clunkier version of a PBTA system with the GM inventing results on the fly. Success with a bonus and failure with a consequence might mean more outcomes than D&D generally has, but the results will still be fundamentally similar, with the GM deciding what kind of opportunity cost a failure has. Compared to that, this system is a little cleaner, though I will admit that I'm concerned that the two difficulties will be a bit limiting and the low bonus from skills will feel unimportant. Remember though, this kind of stuff will often feel different in play than you or I imagine from reading the rules. If you're a designer forethought can save you revisions or problems, but as a player it can often lead you to borrow trouble and to break perfectly good design because you wanted to fix a problem that only existed in your imagination. Trust me, I've done it plenty of times and it almost invariably made my life harder for no actual gain.

Arash - Game Narrative 101

Decoupling skills from attributes is so elegant and freeing! Very interested to see how this is gonna play 5 or so sessions into a campaign. Only thing I can't wrap my head around so far is assisting a test literally replacing numbers, but we'll see where things land :)

Daniel

As a lover of Fitd and PbtA games. I'm curious if consequences and rewards make sense in a tactical game. In modern games, consequences and rewards are fairly arbitrary with guidelines. Added by the GM for the sake of narrative. However, I would suggest that consequences and rewards are not "Tactical". They are uncalculatable. Consequences that players cannot determine and GMs must create. Additionally, they add to the GM workload. In a tactical game, the players won't want new unexpected consequences that they didn't calculate, they aren't fun like FitD. So without rules to guide you, you must imagine and come up with something to harm your players. On the flip side, bonus rewards are extremely helpful for the players. The players may hound for additional bonuses, but the GM has to try and keep the fight balanced. The joy of tactical games is that the GM has an "excuse" to be mean. "I'm not harming you, this dragon is harming you. I have the stat block right here." Adding consequences and rewards strips away that veil from the GM, forcing them to add unnecessary arbitration. Furthermore, if you take away consequences and rewards, what do you have? The system is very similar to the old, but limits the success/failure TN to 8 or 11. That isn't terrible, as the players have a very recognizable target, but at the same token, a ton of power has been taken out of the GMs hands.

MCDM Productions

How'd those get in there? -James

Patreon Yeeter

Doom and vanquish (or fortune?) tokens 😳 I look forward to hearing more about those!

Kelby B

Nice doc. Clearly articulated. I like the simplicity of the tests, and the consistent examples really help with understanding the intent. I like how opposed rolls are optional, but unnecessary, reducing the Director/Player multi-rolls to determine outcomes, speeding up that RNG generator. Looks great!


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