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Omund's Land

🕑 Added 2025-07-14 23:33:53 +0000 UTC
Omund's Land

Comments

Jack Walsh

My enduring favorite DnD published adventure is Waterdeep: Dragon Heist, because it did such a good job introducing players to the culture of the world, via the "Waterdeep Enchiridion". I am such a sucker for in-world documents, gazetteers, things you can just hand the players that place them in the fiction. I would want something like this for Vasloria

Joshua Browne

and of course, as a Matt Colville fan, I mean population *categories*, rather than percentages. ;)

Joshua Browne

I really love statblocks for settlements. A quick reference to important info like what level the highest level npc to be found is, population %, etc. is so useful for fleshing stuff out.

Josh 'Tallknight' Higgins

I started FR back in 1st Edition AD&D and while I love the 3.0 D&D FR campaign book, loved what they had in the 1st box set for FR very much too. but yes trade/resources maps/trade routes etc loved the Ecology of series for FR, but then again Draw Steel is still very much new.

Kevin R Burford

One of my favorite supplements was the 3.0 Forgotten Realms Campaign Setting. A few things it did that I would love to see in a Vasloria Box Sec include: - A trade / resources map. This immediately made it clear the connections different kingdoms had with each other and some comparative advantages and weaknesses. - Flora, fauna, food and culture. These help the Director bring places alive. I always want more of this and feel like they are disproportionately useful. - Small quest or adventure ideas that are not fleshed out. These are great for building your own games within Vasloria. Just a few sentences, nothing elaborate. Breadth is probably better than depth here in my opinion. More options to fit different game styles. The one thing I'd avoid or ask less of is history. I know, that sounds weird, but I'm fine if there are gaps in history, that happens in the real world. It can be weird to try to introduce history in the game overly, it can seem like your relaying a history lesson, lots of exposition. I think what's happening now, what schemes or wars or alliances or monsters are causing problems today that the PCs can do things about, that's what my players care more about.

Cody Scheppmann

As a Director: I want to l know about the political structure, culture, and maps of the region and it's major locales, as well as any region-specific threats and rewards I can tap into that makes a game I run in this area feel unique when compared to other locales. Modular adventure bits as well would be nice. A list of likely encounters, NPCs who would be reasonable contacts for the PCs with enough backstory and flavor to use them out of the box, bad guys and their various motivations, battle maps.

Samhain

I would love to see a "Build your own Town" chapter that details the numbers behind towns and cities of various sizes with stats and possible build ideas for each. So if my town is 300 people what does that look like, what does their economy usually look like? How big would their church be? That kind of thing.

Loïc

Some explanation about politics would be great. MCDM often references baronies, dukes, counts… I don’t know much about those but I would love to have an example that could inspire us to have a similar system in any world. Which NPC controls which area ? Are they satisfied with it or they want more ? If so, what’s their plan and what means do they have ? Do they intend to do it the “right way” or to cheat their way up ? What does that imply ? I feel like such NPC would be easy to drop at any point and would provide clear plot hooks !


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