Introducing CROWS
🕑 Added 2026-01-29 15:00:18 +0000 UTC
Comments
Wesley Kriz
I just want more crows stuff right now!
Michael Spredemann
I loved playing Crows in your demo game at Gamehole Con and am pumped about playing again.
augustschild
please consider anti-hammerspace as well for thinking of a reassessment of inventory: https://www.youtube.com/watch?v=toKZmUimcKQ i always used to think about an inventory system not unlike tetris, and even now, those little ganes on mobile or PC that require you to carefully place items into a backpack that then give you X powers, based on the thing slotted in! :) will be excitedly watching this space for more news of CROWS. :)
Kevin
Hell yes, I am PUMPED about Crows! One of the favorite parts of this write up was no name monsters, that sounds deliciously fun for players to explore the world on their own.
Joshua Browne
Hell yes. So stoked. Seems like an excellent counter-balance to Draw Steel. The art so far has been incredible. Cannot *wait* to see the monsters, and to play this thing.
Ben-Fisher
I absolutely love the inventory system from Mausritter, the Power Roll from Draw Steel, and OSR games in general. Crows sounds 100% up my street and I will be a day one backer.
Tempest
I’m very much looking forward to this! The dungeon turns, gold is XP, building up the town, retiring, etc. are ideas I’ve wanted to use for awhile. I may homebrew my own Crows until I can get the official one when it comes out! Love calling PCs crows, too.
Andrew Van Ness
This sounds so dope!
Christopher Lee
I've played a lot of Shadowdark, and I love the real-time rules in that. They've worked quite well at my table, and encourage a different play style since you can only carry so many torches.
George M
Sounds really good, I liked what I read here. I'll be following along to see how the game develops.
Alex Autry
This sounds really interesting! Except for the real-time mechanics. I’m sure they work great at conventions, but I’ve found they don’t work as well for regular play.