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The Next Vote - leaving Solitude

🕑 Added 2024-08-26 21:10:57 +0000 UTC

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DonQuiWho

FYI, the ideas behind 'Paystations' came from thinking about there being almost no INTERACTIVE devices available for the Dragonborn, or baddies, into which you can place the PC, followers, PAHE/DOM/AYGAS Slaves, etc to provide relief services to the wider public, where such devices actually have proper, interactive, working sex interactions - notable exception, of course being Pama's 2 point device. So we already have a suitable device, and the ability to place a follower, slave, NPC, into such to provide some paid entertainment for the locals. Add in the player volunteering themselves too and you have what you need for the use of your tools. Also, having the Dragonborn be randomly grabbed by some passing yokel/bandit/wayfarer etc for the same purpose, would be icing on the cake. For a mental picture, just think of your being able to have Ysolde actually doing something useful for the general populace in Whiterun Marketplace. Now, you can argue that you could get the same thing from just placing a pillory, made to 'work properly' - as @inte has proved is possible in POP - but the 2 point device adds in the chance of creating REAL 'risk' to the event. An MCM could set the NPC/PC etc placement as based for a number of parameter combinations, for suitable max and minimums, eg a base price of say 100 septims, for 10 events/encounters, and an allied risk of risk of death of 10% each. You would get a repetetive event, 10 instances, drawing in new partner participants each time from passing NPCS, guards, and so on, but at a 10% risk to the 'victim' on each encounter. The MCM could set at a number of different encounter/payment/risk levels, eg more or less encounters for more or less cash at lower or higher risk. Basically, the more risk, the more reward. Get greedy and your follower, slave, NPC or PC themselves may not survive to allow you to collect the dosh. And if the event is not one for which the Dragonborn themselves has volunteered, you can leave an NPC etc there, while you go off and do something else. Obviously, if the Dragonborn had a 'forced experience' themselves, at what could be a random number of events and at random levels of risk (max values for each could be set in MCM to make for each event bringing true uncertainty, so that the player would never know how many encounters would happen before release, nor the actual risk associated with each. So they not only get no cash for this, they also never know if they will survive, but have to watch their own experience of each NPC encounter event with trepidation, ie will they survive or not. Hope that fleshes out the idea a bit. Apols for the wall of words


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