POOLROOMS TUTORIAL - 4+h
🕑 Added 2022-11-22 12:33:58 +0000 UTCPlease note that the videos are hosted on YouTube but are set to "Not publicly available" and as such only available to users who purchase them. Please do not share video links!
Note: Subtitles are currently automatically generated and are in the process of being corrected in the next 24-48 hours.
The After Effects part will be published later in another post
Project files and links (also in the Youtube description) - https://drive.google.com/file/d/1j4Qr8JzaoHRZKVF-evq2aUEFz_zQFKx2/view?usp=share_link
POOLROOMS TUTORIAL
https://youtu.be/_8SnKGu6Wa8 - 00 - Introduction and promo video
https://youtu.be/GPTwnWfLQ3A - 01 - Introduction to Blender (general)
https://youtu.be/oJ0h7OKSJXo - 02 - POOLROOMS - Start with the scene - Making walls and work with reference
https://youtu.be/eapvfoKcP6o - 03 - POOLROOMS - Creating walls
https://youtu.be/cnhH8-gqpUM - 04 - POOLROOMS - Non-destructive bevel
https://youtu.be/lRAUmSL7Kqc - 05 - POOLROOMS - Modeling stairs
https://youtu.be/sZT2pwy4StY - 06 - POOLROOMS - Floor, Water line, Ceiling
https://youtu.be/Hq2zWOElAjc - 07 - POOLROOMS - Rounded stairs and array modifier
https://youtu.be/eyU7hgGF2o8 - 08 - POOLROOMS - Non-destructive windows
https://youtu.be/ezNDFrXlyG0 - 09 - POOLROOMS - Lighting and first render
https://youtu.be/OqE02KaGl9g - 10 - POOLROOMS - Modeling Backrooms windows
https://youtu.be/u6W90ySxxF4 - 11 - POOLROOMS - Modeling details
https://youtu.be/BgL-dLYq-vA - 12 - POOLROOMS - Materials - Metal chrome
https://youtu.be/4s-G07egmUk - 13 - POOLROOMS - Materials - Glass and Wood
https://youtu.be/wIIlOautbSE - 14 - POOLROOMS - Backrooms - lighting
https://youtu.be/7fPy-Y-gn7c - 15 - POOLROOMS - Backrooms - wall material
https://youtu.be/gIssbA1RrSo - 16 - POOLROOMS - Carpet texture
https://youtu.be/hJMfw3u-jE0 - 17 - POOLROOMS - Tiles texture
https://youtu.be/2vrfC8oydEM - 18 - POOLROOMS - Ceiling texture
https://youtu.be/Qae8Klc_CIk - 19 - POOLROOMS - Ocean modifier
https://youtu.be/rwl_KXQFxIk - 20 - POOLROOMS - Water shader
https://youtu.be/LUoVK-ab2F4 - 21 - POOLROOMS - Caustics
https://youtu.be/SRzEokfutCE - 22 - POOLROOMS - Imperfections
https://youtu.be/jnW0JfnG6is - 23 - POOLROOMS - Leaking and Graffiti
https://youtu.be/1w7Gfh0ljEk - 24 - POOLROOMS - Big room - Poolrooms
https://youtu.be/GO7nkCFRlCU - 25 - POOLROOMS - Camera animation in Blender
https://youtu.be/_nbZDrGmbqU - 26 - POOLROOMS - Export and render animation
https://youtu.be/kfVPLnGrErM - 27 - POOLROOMS - Announcement
Comments
šime bugarija
Um, they should disappear on so many samples. More light always helps. Try playing with the lighting.
Dan Leshock
Hello - Was there a solution found for the smudging? I am around 1024 samples and its giving me a smudge look to the overall image sequence.
Uxoo
just send ya an email! cheers also my ceiling texture i had to find a different one as the concrete textures you shown in https://www.youtube.com/watch?v=BgL-dLYq-vA are no longer free i set the camera up so you can hit render and see what i mean im just getting this odd smudging effect on my ceeling and it sometimes happens other stuff in the distance
šime bugarija
Hello, I don't know why they removed the shadows from compositing. Maybe you can boost the emission node high enough to see it on the ceiling and bring the lights closer to the ceiling. In the compositor, we just highlighted the shadows a little more. Not sure about smudging. Send me the blender file to my email so I can look at sbugarija@gmail.com
Uxoo
hello i have two problems maybe you can help 1 shadows has been removed in layers tab so i cant edit caustics in compositing. and my second is i have a weird smudging look and i know that might be sample rate but even at 500-1000 it seems off maybe a render settings?
Nax Unknown
Wow
šime bugarija
Of course I wouldn't, that would be great, that's why there are tutorials.
Ryo Shimabukuro
Got it! I tried to increase the sample 50 (which was the value in the tutorial) to 350 and the fractuation got less! Thank you. I will send you the setting and the footage later. Would you mind if I post rendered footage (little modified) to social media?
šime bugarija
Hello, sorry for the late reply. I don't know exactly what your problem looks like. Send pictures and render settings to email sbugarija@gmail.com. Try to increase the samples for start.
Ryo Shimabukuro
Thanks for the great tutorial! Btw my render is wobbling in 640x480 in 50% quality. How can I solve this fractuation in final render? Is there any specific render setting to avoid weird wobbling texture in final render?