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Lay of the Land 0.10.0 Experimental 2

🕑 Added 2024-12-14 07:36:12 +0000 UTC

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Tooley1998

Thanks for the feedback :)

Phillizae

Sadly I couldn’t test the performance as Game Bar wasn’t working, but I think it’s around the same level as in experiment 1. Good: - Tree density is now perfect - The other technical changes like more precise overlap detection are probably good though I didn’t notice anything specifically Not as good: - Flowing water effects are always nice but I think the particles should move slightly more toward the flow’s direction, as it looks more like rain hitting the water's surface right now - I think the trees should be reverted to the old ones, or if you don’t want to do that, at least create a new model that strikes a good balance between the old tree’s charm & simplicity and realism. - The trees breaking apart after leaves fall off is a nice QoL feature, but after reading through feedback on the discord, I have realized it removes some of the unique gameplay of breaking each branch apart manually, especially with the old trees' bigger and fewer branches. Maybe you could introduce a new rune/power where the branches automatically break apart and let the default way be manual. - The ground vegetation still looks a little messy. I know it’s difficult to make it look right with many different types of plants in a voxel game with smaller voxels. Maybe you could localize them even more, one bigger area only has one or two specific plants, while another area has another type, etc. Keep up the great work.


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