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Development Update #5 - April 17, 2017

🕑 Added 2017-04-17 17:29:01 +0000 UTC
Development Update #5 - April 17, 2017

Comments

Lewdlab

Thank you! :)

I love your Models, i know i told you that before but its soooo true, perfect art buddy

Lewdlab

Haha, I appreciate the concern, and some good old ass-slapping surely helps :D

OZ

I hate watercooling :-| My last watercooled system was all the time dry. On dissasembly i accidentally spilled some water on the motherboard ... and everything went to hell :-| Yeah, my mistake but i hate it nevertheless. Its really fine when its working correctly.. but if not, god may have mercy with you ;-) If i had to run a 4xGFX system ... my soultion for the noise problem would be to put it in a other room ;-) :-P Cheap, Silent... and you safe some money in winter time (heating) ;-)

Lewdlab

What I do is in fact underexpose in tone mapping, so the whites won't get 'burned', basically if I find the right settings the 2 images look identical lighting wise, just the renderer has more lumens to work with, which should result in less noise. And yes, the new hardware certainly helps! Oh man, when it's finished, it's gonna be a monster! That's going to be a hard project again, doing the full custom loop.

OZ

Thx for your answer :-) You know SIN, you shouldnt overexpose and dimm it later. This way you kill a certain amount of detail in the finished render. And yeah ... i know that it takes more time, but in night shots you should aim for 99,8 Quality 3. There is always a way to get rid of this noise crap ;-) Sure, i know the downside but believe me, my heart is always bleeding when i see beautiful art "destroyed" by a lack of time :-( Maybe it gets easier with your next computer upgrade :-)

McFly

A lot of new/great stuff coming our way. The new game mechanic sounds interesting - I always thought a game within a game was clever and under appreciated... Looking forward to this. 260 images! Wow, that sounds like a lot of time behind a computer screen. We appreciate the dedication, just remember to get up and walk around , stay hydrated, slap someone's ass, whatever it takes to remain upright and clear-headed. ;)

Lewdlab

Haha, true! :P Mostly what I remember the noise was on images with mirrors in them. Like in the extras changing room, you can notice the ear and hair of the mom is sharp just fine, but the reflection remains noisy. Those are 6-7000 iteration images with 98%+ convergence. (Not that it matters much) But the point is, it bothers me too, but it's not worth going back. Also, noise in the night scenes. Those are 100% converged. That's low light environment for you.(But I'm sure you know) In an evening scene with mom I've been experimenting with pumping more lumens into the scene and adjusting back the brightness with exposure and ISO setting in tone mapping, with some amount of success, although it not nearly perfect. But to answer the question, I barely have time to finish everything for EP2 :D

OZ

But on the other side ... the water never falls the same way out of the shower :-P joking ;-)

OZ

Na ...- that would be nonsense ... with 0.1 you set the base for everything comming. Its absolutely logical to re-use everything possible. But... did you have time to rerender the noisy images?

Lewdlab

135 in the main build. And some of the images will be reused of course, like the main character having a shower. (Did not see a point in making a new image about that)

OZ

Reading it again ... 260 images sounds extreme ... how big was ep one?

Lewdlab

Thanks for the comments and enthusiasm as always :)

OZ

Wow thats really HUGE. Thanks for the Info SIN. As always, a joy to read :-D

DeMello

This is going to be good! Can't wait!

Wow! There comes an awesome Ep2 to us.


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