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It's just a Hug

🕑 Added 2021-09-30 23:27:18 +0000 UTC
It's just a Hug

Comments

Ademar440

You can use MikiMikuMoving to adjust motions that have many key frames with the use of bone layers, it is not a miracle solution but it does a nice work with motion adjustment.

I am trying hard (not enough), to port two characters of mine, to this motion. I tried adapting my characters to Izumi and Maran rig. Sadly only few bone positions can be manteined, so the animation become imprecise. So I decided to adapt the animation to my character. It was a total failment. I do not understand how you could mantain the precision of the insertion, while you are animating legs, arms and waist. And all of this manteining the motion fluidity. After several failment I decided to pass. Are there some suggestions you can give me? I really want my characters use this motion. Is there hypothetically a change to send you my characters to figure out a solution without wasting too much of your precious time? Thanks for you work. Roberto.


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