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"CAMRIDE" vs. "ingetrated CAMRIDE" - Community decision

🕑 Added 2021-02-12 09:18:57 +0000 UTC

Comments

Chris

No cam ride is ok by me...makes me feel sick in vr haha

Atom

I've enjoyed the Camrides in VR as it often masks any inconsistencies with the animation. Also the ability to minimize viewer input by setting aside the VR controllers & allowing the automated camera to pan provides a heightened performance orientated experience. Fortunately I'm not prone to motion sickness.

ezu

i never use it. only playing in VR and i guess camride is for desktop only. at least, it's tooo much in VR for me lol

Ned Holt

Camrides are a cool idea but they make me sick, so I can't use them

kahlan

The camride just gives me nausea so i never use it

KB

The last thing you guys made left my VR oriented upside down. Don't know what happened but I think it was the camride integration.

Anonymouse

Tbh, I don't know how much work the camride is, but maybe do a poll how many people actually watch the camride? If few people watch the camride, you might consider saving time and energy and skip it altogether. Personally I don't watch the camrides because they make nauseous in VR.

E.Skimp

I already combined old non-var scene files in one directory in order to avoid asset duplication. But as var-files are compressed file size doesn't matter that much anymore.

flclempire

What button do we press to enter the integrated camride's view?

anne

good point

Kinski

personally i don't care about the camride, but i do wonder why you do not simply put two different scene files in the var file. with this you would not need to double all the assets and the resulting file size should be smaller than what you would get with two seperate var files. just a thought...


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