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Very important information -> C&G-STUDIO MoCap structure

🕑 Added 2020-03-09 18:58:55 +0000 UTC

Comments

KamiGato

Thank you! Nice feedback ;)

KamiGato

Thank you for your feedback! Yes we see our Patreons in general tend to want more personal MoCaps than pure dancing ones. We know it and for sure there are some really neat MoCaps coming up in the future we have already the plans for. On the other hand Chrizzy is the leading dancer and she loves pure dancing too. So basically we need to do both in general =D

KamiGato

You are right on that one. Althought the people tend to exchange the model there is still the MoCap wich has to be well done and maybe the light show too. Yes the struggle of hight and size is a real problem hard to handle but we have learned to keep the sizes as much in standart as possible to be more ranged

KamiGato

Thank you! We just do what we haven done since the first day :)

KamiGato

You got a point there. Following this logic means that if we proceed gaining experience and reduce post procession there will be eg 10 MoCaps with a workamount of 30 hours. Thats quient impossible. The time needed for a MoCap strongly depends on the MoCap itself and there are many things we are already on the maximum possible speed processing. Well just imagine Mr. Martin would have thought after his first book "hmm maybe I speed things up and leave out some details". I have a doubt that his Saga would have ever been such a great success. Would you still love the first author if you know he could have been way better after he dropped 5 books of lower quality? Maybe you would look for an other author creating similar books and where you get the feeling he really loves what he doeas in detail. Somehow you are right but on the other hand running a studio means also make the best possible and develop with every release. So maybe for now a rating system makes sense for us.

KamiGato

It is somewhere near Level A but still Level B we think

tdog

I was just thinking about all this, and I agree with the above. I know there's a temptation as you get more and more experienced to want to push the boundaries and get more and more intricate, have more complex scenes, etc. I actually love the early scenes you have, I just d/l'ed "Model Presentation" and think it's awesome. I'd be content with solo dances in simple settings. Follow your muse(s), of course, but if you're asking my input, I'd love to see more where it's like you're at a strip club, the booty shake #4 is probably my all time favorite, so twerk and solo dance is what I like

flclempire

One reason you may NOT want to over focus on quality is because most of us change the dancing model at the start of the dance. The changed character can be taller, shorter, different boob sizes, ect. This naturally caused little problems that you can't really fix.

Aaron300

I think you guys are doing such a great job. Hard to criticize. And if you guys need more personal time, I think you should take it. My personal preference is the single dancer mocap with good light that way I can crank up the settings.

Joker33

I definitly perfer the quality option. It's what sets C&G apart.

Jonathon Barton

I prefer quantity over quality because each mocap scene is like a book. It takes a very long time to write a book, but much less time to read it. And after you read the book, how many times will you read it again, ever? Mocap dance - 2 times? 5 times? Then you go read someone else's book while you wait for your favorite author to finish writing the next one! You spend 30 hours a week x many weeks (120 hours?) processing a mocap that plays for 10 minutes. If you say DONE after 30 hours (no matter how happy YOU are with it) and move on to the next one. After 120 hours, you have 40 minutes, not 10, AND you will learn how to be better processing, faster. So 30 hours becomes 20, and then 120 hours of work = 60 hours of play. Making it perfect every time just teaches you to be slow, like George R. R. Martin.

Bonobo

My favorite dance Is "Touch my body" , which rate is It?


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