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*SURPRISE RELEASE LEVEL-B* "Boobie-Beach-Bounce"

🕑 Added 2020-04-17 10:12:23 +0000 UTC
*SURPRISE RELEASE LEVEL-B* "Boobie-Beach-Bounce"
*SURPRISE RELEASE LEVEL-B* "Boobie-Beach-Bounce"
*SURPRISE RELEASE LEVEL-B* "Boobie-Beach-Bounce"
*SURPRISE RELEASE LEVEL-B* "Boobie-Beach-Bounce"

Comments

KamiGato

Yes. Motion capturing in VaM always means you have "one shot". Either its perfect or chrizzy /nathalie has to start over. Besides of that I for myself think that triggered mocap parts or "gluing pieces" wouöd result in kinky transitions or the overall feeling that it doesent look human like. Every human movement-chain has is own little faults wich makes it human and beliveable. I dont think I want to miss it even if it would be much easier to edit mocaps etc.

KamiGato

Haha, well well. To be honest not the most massive out there on reddit but at least massive and still realistic :D Glad to hear you likef it though Gato

Vaako

Finally, a boobie thing! Though I did smirk at "massive boobs" :P

geo_gan

Interesting. I didn't know that. I always wondered how the actual motion capture animation is saved in a VAM scene and if it was possible to "export" this motion capture data onto a different model in a different scene. Sounds like it is not as advanced as it needs to be. Should be possible to just say "add this motion animation called z of x number of frames starting at frame y". And on some trigger start motion z and another trigger stop motion z. And start a different motion.

KamiGato

First of all thank you for your very posetive feedback! Glad to hear our studio develops in the right direction ;) So this is an idea we also have in mind since the studio exists to be honest =D We also did some experiments in this direction even with some plugins wich were supposed to help. But sadly for now its simply impossible or to say it in an other way the results were not even close to what we wanted to have. The key feature to do this kind of MoCaps weould be to have the ability to cut, save & edit recorded MoCap animations and to connect them with some kind of transition routine ( those are already existing as plugins ). So Meshed wrote there would be some significant changes in the way animations will be recorded in VaM 2.0. So basically lets hope for this kind of feature too ;)

KamiGato

We made an update according to your comment. We hope this helps you out. we guess that not only you might have this issue. So we made a general "SIMPLE" version. Cheers Gato

Bonobo

How i can remove this landscape? it's smash my FPS in vr mode

flclempire

good one

geo_gan

Keep up the good work. I haven't been commenting for a while but I have enjoyed all of your latest previous work (think there is a few I haven't got around to yet). The motion is now so good I can't really notice any obvious robotic motion at all - i am just concentrating on what she is doing. The "curtain drop" on one of the previous dances added to it! I wonder is there a way of allowing some sort of interaction or something, where she keeps repeating one motion, until some other motion is triggered by request... like during a lapdance, she continuously dances with a "facing you front" dance, then i could tell her "now turn around" and then she would stay in a "ass front" dance, then I could say "now grind".. and she goes into continuous grinding loop, then "now sit on it" and she gets on top of you and bounces on you, then finally some sort of "climax" motion, and cool down. I think all this is possible with multiple repeating loops and triggers isn't it? I know the problem with VAM and the horrible jerky physics glitches when motion instantly changes from one position to another. Maybe there is some way to transition smoothly from one position to another?


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