Patrefans
KamiGato from patreon
KamiGato patreon

*RELEASE LEVEL-B* "A Dressing Room"

🕑 Added 2020-06-14 12:14:11 +0000 UTC
*RELEASE LEVEL-B* "A Dressing Room"
*RELEASE LEVEL-B* "A Dressing Room"
*RELEASE LEVEL-B* "A Dressing Room"

Comments

KamiGato

So basically you are telling me my eye distance must be like a frog nearly sideways? :P no, just kidding. But I guess you got a point there Gato

geo_gan

Actually, how big or small everything looks depends on your natural IPD I think... so maybe yours differs a lot from average. I think the world scale of 1.0 is meant to make everything in VR look "normal" sized to those with average or normal IPD vision. If your eyes are closer or further apart then everything ends up looking bigger or smaller. At 0.87 everything looks slightly too big to me.

Sinthetic Media

Turn off tongue collision to fix the mouth open thing. It gets "stuck" in her chest if she looks down.

KamiGato

Thank you for your feedback! :) Yeah, we know the struggle with the feet. I experimented a lot with the toe joints combined with the feet. But overall the results were not so good. The thing with the "open mouth" might be setteled on how the Look has been saved. Sometimes some morphs are merged with poses. So an open mouth might be saved within the character. But honestly its just a thought and I think I read something similar on reddit sometime ago. Yes, the interpolation within the restart is a problem. Everytime when I instruct Chrizzy or Nathalie to the record I strongly appeal to them to try getting into the same endpose like the start pose hahaha. But thats somtimes more tricky than you could expect it to be. So and the thing with the world scale. Well thats more something personal. In my opinion the world scale 1.0 looks ab bit tiny foe me. everything looks so small like a porn version of Toy Story :P Gato

geo_gan

I just watched his yesterday and loved it. I love this type of relaxed scene with no hyper fast motion. More of this I would like. I didn't notice some head bug you were talking about? The only two things I notice which are probably not your fault and more to do with physics in VAM is the horrible shaking affect of the feet on the ground (this happens everywhere in VAM) - have to slightly move the character up or down on y-axis until the shaking is minimised. It usually is more noticeable when character is swapped with a different height character. Also I noticed when character was swapped, that her mouth would open very wide and stay like that - no idea the cause of that. And also the problem with VAM of the very unintelligent interpolation it uses when it transitions from last back to first position on timeline causes the right hand to bend around backwards and stay like that for a while. VAM should really have limits and better handling of this interpolation of positions. Also is there some reason you always set world scale to 0.87? I always have to set that back to 1.0 to make things correct scale for VR...

nath

I love this! If this animation series could loop without issue that would be AMAZING. I would also love to see some more sexy poses. These are suggestions not complaints. As it is SO GOOD!

geo_gan

Oh that's a pity. Someone should tell Meshed that this would be a much needed feature.

That would be great, thanks! Looking forward to it :D

KamiGato

There is a pretty good chance for a next episode in the next month according to the resonance this MoCap gave us so far.

KamiGato

We noticed quiet a lot of likes on this one. So basically there are high chances for a next episode next month ;)

KamiGato

Thank you!

KamiGato

Hey there. So basically YES. Finger tracking is possible. But now comes the clue. Its not recordable yet. We really hope for a recording feature soon or at least with VaM 2.0

flclempire

Excellent, I'd love to see a "Showcase" series

Very good work, very nice. Please do more of those! :)

Daygrah

I Love It... Good Job...

geo_gan

I haven’t seen this yet. Are you able to track hands and fingers now using the Index controllers?


More Creators