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Behind the Scenes: Eternal Bonds M

🕑 Added 2025-04-06 20:08:11 +0000 UTC

Comments

Liz Ard

Thank you!!! I'm happy you enjoyed it~ Having access to all of the original UI elements in FFXIV definitely helped getting there! And why even take that line away!!! So weird! Since it had been a while since I last watched that part I didn't even remember he said it until I was looking for it T_T I feel like from what I've seen with you, that the German text is very close to the original. It's really just the EN text that changes a lot of things, for some reason...and for some reason they take a lot of the little friendlier things G'raha says. Like the "Sweet Dreams" in the inn scene! I will never get over that. Ohh great idea I will try that! I do have a different material for the inside of the mouth and tongue, but not for that part of the lips!! I didn't realize it could be the roughness! This could save me some time in the next one~ thank you very much!!

SundaeOwl

Hi Liz! Thank you for the video :D Seems like this one was a lot of work. I think UI work gets overlooked often, but you really nailed it here :) Again, I am mad at the english translation, haha. German Raha gives you a proper greeting as well, he does keep the line and says "Welcome back, my friend! Are you ready?" :) For the Blender - Lips - Light problem, I usually make a copy of the skin material, remove the roughness texture map connected to it and slide the roughness all the way to 1. After that, I assign the new skin material to the entire inside of the mouth, teeth and tounge because i just dont wanna deal with it. This way it is affected by shadow, but none of the lights in the scene. Sometimes I do the same for the colored "outside" part of the lips as well, setting the slider to anything between 0.5 - 1, as in some lighting they can get a little bit to sparkely in my opinion. Works on a case by case basis, but maybe it helps :)


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