TemTam Workflow / Behind The Scenes!
🕑 Added 2025-02-18 07:52:34 +0000 UTCEver wonder what goes into my animation projects? I have a simple process, however, it took a long long time to design a work process that is efficient with time. At one point, I would separate every unit ( UNITS are things like objects, body parts, things that have to be independant for potential animation ) export them to video software as image files, then animate them. Not all units are animated.
UNIT PROCESS | 📦
AKA the wireframe, rigid test area.
- Draw unit
- Export unit
- Animate unit / put it into the animation scene


⬆️ These are an example how uncompressed frames / units. It looks scary, but trust me I know how to navigate them very well. Units will usually have me juggle around 150-200 layers. But it is all compressed down into a small amount later.

⬆️ This is an example of COMPRESSED units (ready for animation & simplified into single layers).
⬆️This is how it looks when theyre sent into the animation bin.



⬆️This is how it looks when I test "compressed" units. This is the most important part because if the rigid frames are not fluid enough, the smooth animation process is just a mess.
During rigid animaiton tests I will often make extra layers and add more movement details to better predict how smoothing it will be - a process I did not do with legacy projects.
ANIMATION PROCESS | 🎥
Export assets
Timeline assets (place them on the timeline as an image sequence)
Plan out sets ( sets are small moments, like jumping, idle, actions )
Make sets into compositions ( these are multi-layered images that act as one unit )
Animate the compositions (key frames, smoothing)
Mastering with sound, screen tones, dialogue, small details
Finished! ( Apart from exporting GIFs for public and Patrons )
During the animation process I animate units and improve how smooth everything looks with puppet animation tools, and warping tools.

This is done by making compositions. Several units of a character/subject and meshing it so I can animate it smoother without having to draw new frames.
Once I complete adding smoothness to the animation, they are sent back to the video timeline where I organize "sections" of the animation like a story!
After having the animation set up, I export a "master file" which is everything rendered down. Here is when you start to see the more finished looking previews.
The benefit to this is now I can extend the animation without having to do much else apart from editing and adding sound. I can also go back and adjust any composition to make new animation sets, this adds a lot of variety but can easily become tedious if I am not organized with files and keyframes.
In my old animations, I would have export errors that would take hours to fix because I didn't understand certain animation effects are hiearchy specific. This means if a mesh is over a different mesh, it can just flicker or make the animation now appear on the render. But I now know how to avoid it. 😓
⬆️ Example of a render that is almsot complete.
MASTERING | 🏁
The final steps are the easiest! It's just adding screen tones, overlays, sounds, dialogue, etc. I do my own sound designs but I usually use royalty free stuff to save time. Sometimes I will use audio software to make sounds (claps, editing new voices for characters, etc). I do a tiny bit of voice acting but I am way too nervous to share my voice, but I may do it for the girls moans and such apart from full voice acting.



OTHER CRAP | ℹ️
In general I can finish a full animation within 7 days (if i work day and night) The main issue is since I am learning it leads to depressing amounts of burnout. Animation is VERY hard, especially with my special workflow. I have absolutely no college or education, (I AM STUPID) I just figure things out and look at tutorials.
As I continue to practice stuff, my method will probably change and I may use other tools / softwares to enhance my workflow and quality.
This is a free post, thank you everyone who is here! Remember the SHOP DISCOUNT ends in 2 days. My other posts have a code to get discounts. Thanks again and expect the TemTam animation soon.
Comments
Lance Ferror
Ive always wanted to learn animation thank you for this! Very imformative
John Brown
Ahh that makes so much sense honestly LOL but I personally have no doubt you'd have a lovely voice :]
lothkafas
>_<" ughhhh plus since i live with other people i don't think they wanna hear random moans LOL
John Brown
Lotta work you put into this stuff and it shows! Interesting tidbit about the voice acting haha certainly understand your nerves about it
NerdyBoi
I wish you best of luck on that! More privacy
lothkafas
Thanks, whenever I get my own place and have a real studio I want to elevate my work even more so. 😊
NerdyBoi
2 years?! Well I say they worth it!
lothkafas
yeah it's a lot of work, i'd say it took a good 2 ish years before i felt slightly confident 🤣
NerdyBoi
So much to know if I ever tried this but damn I’m glad I support you ❤️