Micro Dev Update
🕑 Added 2023-11-16 14:28:02 +0000 UTCIt has already been too long between news posts, a few people have raised it and I have to say that I agree. I tend to be the one doing these posts and, when I'm working flat out, they can fall by the wayside. I can only say that I'm sorry for not making enough time for this and that I should be doing a better job of keeping you up to date with the hard graft we're putting in.
As soon as the "core" content for the update is ready, it'll drop. That said, it doesn't take all of our time to work on the remaining parts, so we're doing other things at the same time. I don't want to leave everyone in the dark, so here's a micro-update of what we're working on...
- Populating the playable area with more content (including Pleasure Gardens)
- Prototyping "Paying Tribute" at Shrines (yes it means what you think it means) in return for a blessing
- Prototyping "Ambient"/"Quickie" Sex Encounters
- Adding more enemy types over from the UE4 build
- Working on "Subtypes" system for forms
- Added "Temple Bred Jackal" Subtype (for Anubite Priestess/Player)
- Added new plant types to flesh out the more lush areas of the world and to bring more colour/variety to the environment in general.
- Remastering various cocks from the UE4 build
- Refining the "If It Bleeds" dungeon
- Blocking out the surrounding populated areas near to Mehden/Tal-Senet (we need somewhere to fill with potential partners)
- First Pass on the Shrine template (very, very, early version with zero set dressing)
- Bugfixing (there's a lot more of this than is covered in a single word)
- Further clothing tweaks for particularly large badonkers
- Material and Texture optimisation
- Design passed for various sex poses (blockout, not full animation - Will fold into DSS 2.0 scenes)
- Sidequests (Slavers Cabal/Guilded Fold early faction quests are written and Pleasure Garden side-quest is being worked on next)
Please note that this is what we're working on in greater detail than the roadmap post, only things that are ready will ship in the updated, the rest will come in the next update. Moving forward we're going to try and keep the updates slightly smaller in scope - we always want to add more and let this bloat into a hefty chunk and so things were more impacted by my absence.
As far as everyone being in the loop - I'll keep the mini updates coming frequently over the next week or two as we wrap up the next content update.
- echo
Team Carnal Instinct
Comments
Bowjangls
How far off is more Naga stuff before it is being actively worked on?
OldCoates
Free cam, anyone?
Sheeb The constantly ill.
regardless even if its late. - I will continue my support for you and your staff team. their so wonderful! <3
Lunar Divider
Thank you for the update. Personally, seeing any kind of update is better than none. Delays are ok and understandable life happens. Its just that so many other creators just ghost without any notice, I've gotten to the point of cancelling after 2 months with no posts. Not threatening or anything just saying my mindset with Patreon recently. Wish you all the best and im genuinely looking forward to what you have next.
Lookin good. As an artist, I totally get how easy it is to get hyperfixated and let other things go ignored. Completely understandable.
Carnal Instinct
We have RVT tested in the dev build but until we benchmark the performance and get the implementation looking good it's not something we'll push. But yes, it's on our radar. :)
Leif
The screenshots have very pretty materials and lighting and foliage and geometry detail. But on the first one, it sticks out to me how the wall connects with the ground. Maybe you are intending to cover it up with more clutter anyway. Still, I wonder whether it would be feasible to automatically add some texture blending on appropriate static objects. Like in this dirt cheap mockup: https://imgur.com/a/9NxhOtN