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🕑 Added 2021-06-12 12:49:37 +0000 UTC

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Nodegama

Yeah, good call. As a very first step I'd definetly need to decide on a general aestetic. What Resolution, what colour palette, what perspective are we looking from when in the combat map? these things must not clash with one another.

MrBreaksIt

In game design, I've heard it's important to build the bare minimum first, so in this case I think it'd be either the UI or the map and tile sets, followed by the combat sprites, followed by the dialogue sprites.


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