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Important Dreadlord Ascension news and poll (with demo)

🕑 Added 2023-04-17 02:49:23 +0000 UTC

Comments

Redflash

The thing is, I can't do it all. I need to give up some to put effort elsewhere and worlds are where most of the effort is being put at the moment. Currently doing the changes in the writing and I think I can strike a balance between long and short. (there's only 1 cutscene pre and post battle but they're longer than the current ones because it covers more than one scene)

weedobi

The only change here I don't really agree with would be the shortening of worlds, at the very least, if the decision is final, we should keep all the cutscenes, I think it would be great if we could vote on each change individually.

Redflash

Not implemented in the demo. The current mission is just an example of how you can lose and get a scene. It's not the actual final version of the mission haha

KKsyCaelum

hey Red, what is the name of the craftable item that I need to use to skip the combat, it's way too hard to me

Redflash

A valid concern I will keep in mind when writing the hero challenges. Sol's cutscenes here was pretty short because we had to put this together in under a week.

kotori the birb

I enjoy most of these ideas but I would prefer if we stick with longer worlds it helps bond with the characters and immerses the player in the story of each world, I feel it also adds a greater sense of exploration.

NoxVentus

Yeah this is sounds very nice!! And I like the idea of scouting missions to find our new recruits! The only thing I am worried about is that the story might suffer for this. But honestly it sounds more like you just get to focus on the actual main story you want to tell sooner :)

Redflash

well, I already somewhat wrote Soren's hero challenge, so he can make for a good comparison. Basically, in his scene, it starts at Reissun and he's already with Kaya, preparing their supplies to go back to Scalyona while clearing the Nexus on the way. Cervius comes along to offer his help and talk a little with them and it then cuts to them arriving at the Solais sanctuary and from there it's almost the same but with some details changed until Cervius gets his contract before leaving.

Murderofhawks

I’d like a bit more clarification on the shortening of worlds specifically on how much of the current story format would be changed. (Would it be a cutting of a lot of the narrative like the dragon tournament in Dregan or would it be more of a speeding up to the point of acquiring of servants and cutting out a lot of the slower burn like the current first chapter of Dregan)

Rocketman

I enjoyed Radian's story and what we saw of Dregan so far as it gave a feeling of backstory and fleshing out of the characters by seeing their world as a place with it's own story and problems going on as well, not just a stop on Cervius' path to Dreadlord. That said, if that's taking away from the ability to work on the main story and progress the game, then I definitely agree with the change. Maybe (optional) longer stories within the worlds could be something post-main story development, unless thats what the character challenges are already for? Also, love all of the other proposed changes as people have already commented on, and I for one love extra (optional) minigames!

Usagi

All of this looks great, and I have to say the whole 'seeing the worlds being developed in parallel instead of linearly' really sold it to me.

Janus169

Wasn't too sure about cutting out story, but in the grand scheme of things, each world's narrative could stand to be abbreviated, given they'll only be brought up again as throwaway comments once their conflicts are resolved. πŸ€” Battle is definitely much tougher, and requires a higher level of strategic and tactical thinking, with character traits and skills becoming highly relevant, unlike the past iterations. Also, the loss scenes are a definite plus, allowing to explore turned tables scenarios that otherwise wouldn't flow with the story. πŸ˜‰

Redflash

yeah, with the current way the game is setup it's kinda hard to do unless it's randomly put in some stages, but with this way, if we can focus them on the hero challenges it can work pretty well and I know it's something people really wanted xP

Kit

You had me at defeated scenes lol


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