Patrefans
whatthesims from patreon
whatthesims patreon

Welcome to the First Production Post - Eastwynne (Making Of)

🕑 Added 2022-06-12 05:28:12 +0000 UTC
Welcome to the First Production Post - Eastwynne (Making Of)

Comments

Dee

The problem is the Daz 3D characters. This isn't completely confirmed but my best guess is Blender doesn't like the rig or the shape keys attached to the meshes. Trying to animate and edit animations in Blender using the rig/shape keys is a major pain. The FPS drops significantly during playback and it's laggy moving bones. I don't currently know of a solution at the moment, maybe changing to a different body/facial rig system would help? I may actually look into that if it gives better results. I realized this didn't really answer the question, but because of the problems with the Daz 3D characters. This is leading to Blender having some kinda issue processing them, so to export the scene (including the characters and set) to FBX so I can import it into Unreal means it's taking hours for Blender to actually export the FBX. It's taking a very long time to process the data for the export. If you're just using Sims for your characters and sets, this shouldn't be an issue at all, FBX export should be very quick. If you're using any characters and objects that aren't Sims and are difficult to work with in Blender (making the program slow and etc.) then you might have a problem with export times.

K

hi ! i love reading about your process, you truly inspire me!! i wanted to do my own project in UE5 too, i was watching tons of tutorials for it but after reading about export time, i'm nervous. what do you mean by taking hours to export FBX? does this mean that when you rendered a house or something, getting it into Unreal took hours?


More Creators