Icebreaker
🕑 Added 2022-02-19 16:16:29 +0000 UTCIcebreaker
Weapon (maul), very rare (requires attunement by a barbarian)
Frigid Rage. When you enter a rage while Icebreaker is on your person, you gain resistance to cold damage, or immunity if you already have resistance, and you can choose one of the following options:
- A jagged mass of ice forms around the head of Icebreaker, increasing its size and devastating power. When you hit with an attack using the maul, the target takes an extra 1d8 cold damage. A creature killed by this damage shatters into frozen chunks.
- A protective armor of ice crystals forms around your body. You gain a bonus to your AC equal to half your rage damage bonus (rounded down). While the ice armor is present, it emits a frigid aura within 5 feet of you. When a creature of your choice that lacks resistance or immunity to cold damage enters the area for the first time on its turn or starts its turn there, that creature’s speed is reduced by 10 feet and it can’t take reactions until the start of its next turn.
Frigid Rage lasts as long as you are raging. While Frigid Rage is active, you can use your reaction when your rage ends or when you are hit with a melee attack to end Frigid Rage early in an explosion of ice shards. Each creature within 15 feet of you must make a DC 16 Dexterity saving throw. A creature takes a number of d8s of cold damage equal to your rage damage bonus on a failure, or half as much damage on a success. You can expend one use of your rage as a bonus action while raging to reactivate Frigid Rage.
Jürgen has found that the best way to break the ice is with his hammer.
Comments
Dungeon Strugglers
Thank you Lydia!
Lydia S Perkins
Awesome...powerful !