Mocap! π, Misc Dependencies for Depth, Animals
🕑 Added 2024-09-13 10:22:44 +0000 UTCHey everyone,
We hope you had a great week!
Just a quick update from our side today. So many things still need to be done so we keep it short.
Mocap:
We are in full swing of creating, cleaning, implementing Mocap Animations.
Just a couple of examples in Maya:
"Cocktail anyone?"
"What? I got "Icecream" on my face?" π
"Over heeeeere!"
"Take that, sucker!" π€
I really like the results we are getting. Very clean, no jittering, proper looping, etc. I am investing a lot of time in creating final animation quality πͺ
Misc Dependencies:
We have some variables that affect your options in the game that add depth to your actions & results π
For example:
Time of Day
Cash
The order in which you order drinks

Animals:
Probably next week there is also some update about animals π We are working on WIP implementations for those.



Alright, that's it for this week! We hope you enjoyed the update and that you have a wonderful weekend! πΉπ₯°π₯³
Best,
PM&Team
Comments
Gilver
Better safe than sorry I get ya
Puppetmaster3dx
Looks nice, but might also need re-rigging. I have to ask the coder who is implementing it if we need adjustments. Not sure at the moment
Gilver
And the seagull?
Puppetmaster3dx
Very true! I will still have to re-rig the shark (in a horrible condition right now), but at least the models look nice. And the Crocodile even comes with nice animations, so thatΒ΄s considered done :)
Gilver
I would imagine yeah on top of all the other work you've all been doing it would be very taxing to work on animal models from scratch
Puppetmaster3dx
Thanks! π₯°But they are purchased, not self-made. That would be overkill
Gilver
The animal models look great
John Douglas
No worries hyped
Puppetmaster3dx
Thank you π₯°
John Douglas
Awesome update