Update: Procedural Ambient Sounds
🕑 Added 2024-10-18 14:25:55 +0000 UTCHey everyone,
we hope you had a nice week!
So this week we don´t have a build ready, but a video showing the first implementation of a procedural ambient Sound system. The video is with Debug View, I thought that´s more interesting 😉 It still needs tweaking (to much reverb in some places) but it was important to get it to work at all. And I really like it. Our Island now fells much more alive!
No vegetation interaction, different footsteps for different surfaces or wind/leaves yet, but that´s on the to-do list 😉
We are still reworking the Quests and adding solutions so you better know what to do where and when, etc. I will write more about it once we release the next build.
And I completely reworked the night time lighting so it´s not all pitch black after a certain time.



For now, enjoy the relaxing Jungle video 😊
All the very best and have a nice weekend!
PM&Team
Comments
Puppetmaster3dx
Thank you 🥰
Puppetmaster3dx
Thanks 🥰
Puppetmaster3dx
That’s actually the plan 😊😁👍
Robert D.
Don’t forget to give the character a flashlight for nighttime cave exploring and such.
Gilver
Island is coming along nicely
John Douglas
Looking amazing