Update: Hot Selfsuck Movies 😏, new Build next Week
🕑 Added 2025-02-14 20:09:17 +0000 UTCHey everyone,
we hope you had a great week!
this week's update is rather short because we are working on bugfixes and improvements. Let's get right to it:
Movies:
So today's Movies of all girls in Futa-Mode is the famous Selfsuck! 🍆💦🥰

Of course in 4k + Audio. And in total 31.5Minutes of amazing Sex. I placed them near the pool this time 😁
You can grab the Movies => HERE
New Build next week:
We have been very busy this week. We even got a first version of Save & Load, but it´s still in testing that´s why we don´t have a build this week. But it will be implemented in next week's update. One big thing for me personally is also that we now have a better UI for the dialogues, matching the overall UI style.
Oh, and we finally have a phone 🥳

Brief overview of the upcoming build:
The (main) Story mode of Chapter 1 is complete in this build
New UI is solidifed and more consistent. Keybinds re-mapping is now available.
Rework of weapons and shooting in general. More refined with reticles, auto-reload, distance falloff and precision. Critical hits, hit markers, UI feedback of ammo.
Overhaul of the Shooting Range. Targets are more enjoyable to shoot. Score increase as you shoot towards the middle. Targets can move and lay down.
Explosive physics simulated barrels implemented. You can find some at the shooting range!
Crocodile can now attack and kill the player. Shooting animals gives better feedback and interacts with their physics. Animals have weak spots.
You now have a phone when you get a call! More practical...
Optimized the memory footprint of many actors in the game in general.
Studio mode no longer crashes, the ability to move your scenes and objects will be back soon!
You can now unlock sunbathing scenes and collect them in the world! If you come accross a towel and you have already used it, you can now choose which unlocked pose to play.
Added compass and objective tracking
Added quest tracking log and animations for completing and triggering quests.
Added first draft of localization (french language!) for menu keybinds. The game will fully support more languages shortly.
Zooming when aiming is more polished
You will now respawn at the pier when you die
Added fall damage and explosion damage
Added more tutorials and effects on screen
Added back some sounds to the new locomotion
Fixed some bugs where a cutscene would be stuck in a loop
Fixed an input bug when exiting the car.
Condoms now do their jobs!
Upcoming Features:
Save system is in the works and approaching a working state
More chapters of course!
Combat with enemy AI
100% consistent UI + fully functional
More Backgrounds in the Sandbox Mode
More Poses & Climaxes in the Sandbox Mode
Populating the Ocean with more Animals, Corals, Plants
Populating the World with more Animals
Improvements to the sound system
Improvements of the Performance
Adding procedural Quests/Objectives to the Story mode
Adding Collectibles to the Story Mode (for those of you who like to "have it all!")
Improvements for Plants interaction
New and better Car(s)
Jetskies
Tourists + Sex
General polishing of things
We also started creating a Steam-Demo page and uploaded an initial build. So the plan is to have a Steam-Demo on February 28th. And next week (February 21st) a public Patreon Demo, not only for the 15$ reward tier. So you guys will get it 1 week earlier 🥳
Alright, that's it for this week 😉
We hope you enjoy the update and that you have a wonderful weekend!
All the very best,
PM & Team
Comments
BenderIsGreat
I try to always share constructive ideas, even if they're a little out there. I guess that in a way I'd really like to just like to see certain things and push for something better than what others are doing out there. I'm sure you all do, too! But, there's only so much time and energy you can put into any one thing. And I'd hate for you all to get burnt out!
Puppetmaster3dx
Oh yes, we definitely try our best! 💪☺️ And feedback is always welcome, especially when it´s so constructive!
BenderIsGreat
I think that's all I'm really trying to get at, yes! Sure, something like a cross-fade might be nice, since you mention it. Hahaha. Seriously, though, I know you do what you can, and I appreciate your listening to my suggestions.
Puppetmaster3dx
Sorry for the late answer! Lots of cool ideas! Some things we can't do (like cross-fading cameras) but fade to-from black, instant switches, cameras lens effects are all doable! I will add those to our To-Do list.
Puppetmaster3dx
🥰
BenderIsGreat
Happy Valentine's Day, PM and Team, and everybody! Thanks for the update! I'm looking forward to the upcoming features and improvements. And definitley looking forward to a working game-save system. I was playing with the Studio mode and getting used to working with it. A couple things I was wondering about were if the timing between cameras could have a zero option, where it switches over immediately? And maybe some different transition options, like fade-out/in to black, or maybe like a mosaic fade? Things like that. I didn't get to much further than that, unfortunately, so I don't know if I found all of the features. Maybe some camera lens effects and filters might be possible like a film-grain effect, VHS effect might be fun, and maybe something like sepia-tone and the like? I want to say you can already do black and white. 🤔 Anyway, things are looking great. Good work! 👍
Redanimator
Happy Valentines