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SA: The game. Dev Diary 018 (Summary)

🕑 Added 2018-02-18 21:08:05 +0000 UTC
SA: The game. Dev Diary 018 (Summary)

Comments

Sabu

The audio was not implemented yet, it will probably take some months until I get to it, I want to finish the basic stuff first before get to the audio.

Sabu

To be honest i didn't yse a lot of videos to learn sketchup, but this series seems to be pretty good: <a href="https://www.youtube.com/watch?v=UsHRGDvN4sM" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=UsHRGDvN4sM</a>

Deviant Otaku

Also when will Audio be incorporated to the booths? Its been a few months since I last played so I am sorry if I missed it.

Deviant Otaku

do you have any recommended videos on how to make basic background assets in sketchup? I have both design doll, sketch up, and paint tool sai. Id love to make great references for future artwork for myself and other lineartists. But I am just clueless on the programs.

Max Caulfield

I know resolutions aren't easy to handle in game development, but 1920x1200 would be lovely since I'm playing on a 4k screen. That said, keep up the good work! Love the attention to detail, and the new menu backgrounds

Ah okay, thank you for the calrification. I'm eager to see what'll come up next month.

Sabu

From now on the game will be developed following the path the player will take in the game, so far i only manage to get to the Staff area, next month i will be adding the dialogue with Shopkeeper lily and other stuff.

Sabu

Thanks for the headsup! all the dialogues will be re-worked by Redfred on the next months, the current ones were written by myself just to give him the direction the dialogue will follow, but the actual wording will be changed later on.

Sabu

You're correct Nixilis, all the other stuff like the Shopkeeper lily dialogues and the booth area itself will be added as the development goes on in its final version of polishing.

Sabu

From now on the game will be developed following the path the player will take in the game, so far i only manage to get to the Staff area, next month i will be adding the dialogue with Shopkeeper lily and other stuff.

Sabu

From now on the game will be developed following the path the player will take in the game, so far i only manage to get to the Staff area, next month i will be adding the dialogue with Shopkeeper lily and other stuff.

Sabu

Unfortunately no, at least not at the moment, I might try to make a 1920x1200 option later on, but i cant really grantee it, the only confirmed options for resolution are the ones already implemented.

is there a possibility to make the screen bigger? It only takes up 1/4 of my screen with the resolution set on 1440x900?

Umr63

Same here.

cant start game,shopkeeper lily say :sorry,i've got nothing to say right now,come back no the next build¬¬what it?

rocketdrive

Some spell checking needs to be done. It's not wrong spelling, but rather wrong words used in some cases.

Nixilis

Seems normal. Like said in the Dev. Diary, the 0.1.0 build is the WIP of the finished game where previous builds were prototypes. Everything that will be added here won't be touched back after, so it needs to be all in the same quality for uniformised aesthetics. Which means everything "finished" is added. Here, the Matron, her office, and the staff area. I guess what we already seen in previous build will come on the next ones, like hinted for the backers own avatars. I guess. Something like that I think.

Stingbourne

Seem to be stuck after talking to the Matron - apparently the shopkeeper has "nothing to add in this build"...any tips?


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