Early Access: Three Short Arguments About The Secret of Monkey Island
🕑 Added 2018-02-28 03:36:11 +0000 UTC Hey team,Here's a rough cut of a video that should go public tomorrow, though it could possibly need an extra day. It's a little rough - things that need tweaking are in the show notes on YouTube.
This is a video I've been planning since the very beginning of Innuendo Studios. I'm glad to finally have it (nearly) finished.
-I
Comments
Ian Danskin
thank you senpai
Ian Danskin
Loom is so good.
Game Maker's Toolkit
This is fabulous
Natalia Manzano
You did it again. You made a video that I really really like. Thank you!
Alba
I'll definitely be waiting for that final cut! good work getting this one out Ian!
Eris
Secret of Monkey Island was incredibly formative to me, and I played it over and over again as well. It and as many other LucasArts games as I could get ahold of, but as much as I loved the others, none of them felt as special as Secret of Monkey Island. It felt like Secret had taught me a private language. And the other games were IN that language, at least in part, but the language itself came from Secret. I have lots of fond memories of other games—Loom, Day of the Tentacle, and Sam and Max Hit the Road being my favorites, with a soft spot still for Monkey Island 2 and 3—but it always came back to Secret, which wasn't even the first of them that I played, that was Maniac Mansion. You've articulated why I think it felt that way for me, and why a lot of the later games felt a little hollow and disappointing in a way I hadn't really consciously understood as a kid, in its theming. I think a lot of the later games took that theming and used it as a veneer over the design of the game—this was how a LucasArts adventure game "worked," it's how things are done—but without understanding necessarily why it was that way in Secret and what made it work so well. In the end I have a fonder memory of Loom, with its radically divergent design, than I do the later Monkey Island-veneered games.
The Packbats
...the ending of the video gets an added bonus entertainingness if you happen to be watching it at 11:17 PM and maybe <em>should</em> think about going to bed. XD (Also, terrific video. I especially like the discussion of how The Secret of Monkey Island handles futzers so well - if I ever make an adventure game, making it work for futzers is going to be one of the core things I keep in mind.)
Ryan Aston
Great video, Ian! Keep up the great work!
Colin Ferguson
I am sooo glad to see you do a video about The Secret of Monkey Island. Like you, it was also one of those formative games for me. I played it and replayed it over and over, and heck I could recite the walkthrough from the hint book from memory. I am looking forward to showing this video to my father when it goes public.