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Animation Set - Sword Preview

🕑 Added 2018-04-15 15:42:36 +0000 UTC

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finalbossblues

Some of these are already made (included in the full battlers pack, for RMMV) and I'll also be putting them in the animation set too. :)

Troy Hepfner

How about state animations (when a state is inflicted)? JoSeraph did some state animations for a game project I was working on, and those helped bring battles to life for characters that didn't cast spells. Common state animations can include: poison, stun, blind, confusion, sleep, paralyze, slow, haste, petrify, disease, guard/defense up, attack up, invisible, ensnared, charmed, cursed, berserk, etc. A state could be inflicted by a spell, a potion, or by a weapon (e.g., a poisoned arrow, a blunt club that stuns, a bard's instrument that lulls to sleep).

Stephan Liennard

What about summoning/teleport animations (Something the RTP lacks)


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